Every material has a grade. In this system grade means capacity: how much MP the material can hold. A material is empty until someone charges it.

GradeCapacityCreature CRDC for harvesting and gathering
Raw (unit)1–5
Low100–210
Medium1003–615
High1,0007–1120
Supreme10,00012–1725
Mythic50,00018+30
  • Raw is ordinary everyday material – a lump of market iron, a handful of fibres – that holds 1 MP.
  • Grades can’t be raised. Refining (smelting, tanning, sawing) changes a material’s form, not its grade. You find, harvest or buy the grade you need. See Materials and Refining.
  • Creatures: a creature’s grade follows its CR. Parts from creatures are at or below the creature’s grade. See Grade of parts.
  • Nord’s grades: Nord uses Low–Supreme. Nord’s Poor equals Raw. Mythic is new and used for CR 18+ and world power sites.

Why capacity?

It solves two problems at once:

  1. Nord’s ingredient prices don’t match 2024. Now it is the charging that costs, not the herb itself.
  2. Rare materials are still worth hunting, because only they can hold the MP a powerful item needs.