Bronze Dragon Wyrmling · CR 2

Type: Dragon · Size: Medium · Grade: Low (capacity 10 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures

Harvest

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Specific parts

PartClassificationGradeCapacityCheckLoad · portionsDrawback damageRuin damage
Bronze Draconic Wyrmling BloodUniqueLow10Medicine or Survival 10light · 1–Necrotic, Poison
Bronze Draconic Wyrmling HeartCreature Part, UniqueLow10Medicine or Survival 10light · 1Necrotic, Piercing, Poison–
Simple GillsUniqueMedium100Medicine or Survival 15light · 1Necrotic, SlashingAcid, Fire
SkullBone, TrophyLow10Medicine or Survival 10heavy · 1Bludgeoning, Force, Thunder–
TeethTrophyLow10Medicine or Survival 10medium · 1Bludgeoning, Force, Thunder–
Wyrmling Electric GlandElemental (Air), UniqueLow10Medicine or Survival 10light · 1Necrotic, Piercing, Poison–
Wyrmling Repulsionbreath SacUniqueLow10Medicine or Survival 10light · 1Cold, Force, Piercing–

Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.

Trait parts

Grade = the creature’s grade (Low), DC 10.

Part descriptions

Bronze Draconic Wyrmling Blood

Dark-brown dragon blood with a faint arcane spark in it.

Use: can replace the magic ink for copying spells into a spellbook – it covers up to 10 gp of ink.

Bronze Draconic Wyrmling Heart

A metallic-brown, leathery dragon heart with a dim glow – said to hold the dragon’s pride and might.

Use: eat it (action) and make a DC 10 Wisdom save. Success – you can’t be frightened for 1 minute.

Simple Gills

Layered, feathery membranes that let a creature breathe underwater.

Good for: water-breathing items (minor fit).

Wyrmling Electric Gland

A throat gland that smells sharply of a coming storm; it brews the fluid behind a dragon’s breath.

Use: swallow it (action) and make a DC 10 Constitution save. Failure – you take 1d10 lightning damage. Success – you breathe lightning in a 15-foot line, 5 feet wide; each creature there makes a DC 10 Dexterity save, taking 2d10 lightning damage on a failure or half on a success.

Good for: breath and lightning items.

Wyrmling Repulsionbreath Sac

A sac from beside a dragon’s lungs, full of colourless gas that pushes everything away when released.

Use: throw it and it bursts in a 5-foot radius. Each creature there makes a DC 11 Strength save or is pushed 30 feet away from the burst.

Good for: force damage and items that push creatures or objects (minor fit).

Statblock

Based on Nord Games – Foraging, Harvesting (p. 155); SRD 5.1 (size) – part descriptions rewritten in our own words.