Trench Silver
Grade: High · Capacity: 1,000 MP · Gathering: Nature DC 20 · Min. work: 3 hours Classification: Metal, Unique Where: Found in crevices, in pits and on rock spires (temperate climate).
Parts and processing
| Part | Used as |
|---|---|
| Smelted | Metal |
| Powdered | Unique |
Seasons
| Spring | Summer | Autumn | Winter |
|---|---|---|---|
| 🟢 plentiful | 🟢 plentiful | 🟢 plentiful | 🟢 plentiful |
Estimated – Nord gives no seasons. Edit seasons in the frontmatter if you disagree. Abundance sets the quantity die; in tropical climates nothing is fully absent (see Seasons).
Where it is found
| Environment | Search | d100 | Where |
|---|---|---|---|
| Aquatic | Ore & metal | 84-92 | Found in crevices, in pits and on rock spires (temperate climate). |
Property
Glittering silver ore from deep sea trenches, where it lies under crushing weight and gleams as the water moves. It may be older than most civilisations and can take enormous pressure. Used powdered.
Good for: items that deal or resist force damage (good fit), e.g. armour of resistance (force).
Affinity: force, protection, metal
In this system
A portion of Trench Silver is an empty vessel that can hold 1,000 MP (MP). It only becomes magical when a character charges it. Unique parts are what a special slot is for.
Based on Nord Games – Foraging, Aquatic (p. 10) – text rewritten in our own words.