Spiritbind Tree
Grade: High · Capacity: 1,000 MP · Gathering: Nature DC 20 · Min. work: 3 hours Classification: Wood, Medicinal, Unique Where: Found in thickets (tropical climate).
Parts and processing
| Part | Used as |
|---|---|
| Trunk | Wood |
| Leaves | Medicinal |
| Bark | Unique |
Seasons
| Spring | Summer | Autumn | Winter |
|---|---|---|---|
| 🟢 plentiful | 🟢 plentiful | 🟢 plentiful | 🟢 plentiful |
Estimated – Nord gives no seasons. Edit seasons in the frontmatter if you disagree. Abundance sets the quantity die; in tropical climates nothing is fully absent (see Seasons).
Where it is found
| Environment | Search | d100 | Where |
|---|---|---|---|
| Swamp | Wood & trees | 91-95 | Found in thickets (tropical climate). |
Property
A black, striped tree said to bind evil spirits. The bark is used.
Use: snap a piece (action, used up) to banish an incorporeal undead you can see within 30 feet: DC 12 Charisma save or it is sent to the Ethereal Plane and can’t return for 24 hours (short of wish).
Good for: wards against spirits and undead.
Affinity: warding, undead, spirits
In this system
A portion of Spiritbind Tree is an empty vessel that can hold 1,000 MP (MP). It only becomes magical when a character charges it. Unique parts are what a special slot is for.
Based on Nord Games – Foraging, Swamp (p. 64) – text rewritten in our own words.