Giant Crab · CR 1/8
Type: Beast · Size: Medium · Grade: Low (capacity 10 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Time | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Pincer | Creature Part, Trophy | Low | 10 | Medicine or Survival 10 | 5 minutes | Bludgeoning, Force, Thunder | – |
| Simple Gills | Unique | Medium | 100 | Medicine or Survival 15 | 5 minutes | Necrotic, Slashing | Acid, Fire |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (Low), DC 10.
- Ossicle Bones – from Blindsight
- Aquatic Locomotion Structure – from Swim
Part descriptions
Simple Gills
Layered, feathery membranes that let a creature breathe underwater.
Good for: water-breathing items (minor fit).
Statblock
Giant Crab – SRD 5.2
Medium Beast, Unaligned
AC 15 · HP 13 (3d8) · Speed 30 ft., Swim 30 ft.
Score Save Score Save STR 13 (+1) +1 INT 1 (−5) −5 DEX 13 (+1) +1 WIS 9 (−1) −1 CON 11 (+0) +0 CHA 3 (−4) −4 Skills Stealth +3
Senses Blindsight 30 ft.; Passive Perception 9
Languages None
CR 1/8 (XP 25; PB +2)
Traits
Amphibious. The crab can breathe air and water.
Actions
Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 11) from one of two claws.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.
Based on Nord Games – Foraging, Harvesting (p. 114); SRD 5.1 (size) – part descriptions rewritten in our own words.