Giant Frog · CR 1/4
Type: Beast · Size: Medium · Grade: Low (capacity 10 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Absorbent Skin | Unique | Medium | 100 | Medicine or Survival 15 | heavy · 1 | Necrotic, Slashing | Acid, Fire |
| Hind Leg Muscles | Unique | Medium | 100 | Medicine or Survival 15 | medium · 1 | Necrotic, Poison, Slashing | – |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (Low), DC 10.
- Night Eyes – from Darkvision
- Aquatic Locomotion Structure – from Swim
Part descriptions
Absorbent Skin
Thin, delicate skin a giant frog breathes through underwater.
Good for: water-breathing items (minor fit).
Hind Leg Muscles
Long, springy leg muscles built for huge leaps.
Good for: jumping items (minor fit), e.g. boots of striding and springing.
Statblock
Giant Frog – SRD 5.2
Medium Beast, Unaligned
AC 11 · HP 18 (4d8) · Speed 30 ft., Swim 30 ft.
Score Save Score Save STR 12 (+1) +1 INT 2 (−4) −4 DEX 13 (+1) +1 WIS 10 (+0) +0 CON 11 (+0) +0 CHA 3 (−4) −4 Skills Perception +2, Stealth +4
Senses Darkvision 30 ft.; Passive Perception 12
Languages None
CR 1/4 (XP 50; PB +2)
Traits
Amphibious. The frog can breathe air and water.
Standing Leap. The frog’s Long Jump is up to 20 feet and its High Jump is up to 10 feet with or without a running start.
Actions
Bite. Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 11).
Swallow. The frog swallows a Small or smaller target it is grappling. While swallowed, the target isn’t Grappled but has the Blinded and Restrained conditions, and it has Total Cover against attacks and other effects outside the frog. While swallowing the target, the frog can’t use Bite, and if the frog dies, the swallowed target is no longer Restrained and can escape from the corpse using 5 feet of movement, exiting with the Prone condition. At the end of the frog’s next turn, the swallowed target takes 5 (2d4) Acid damage. If that damage doesn’t kill it, the frog disgorges it, causing it to exit Prone.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.
Based on Nord Games – Foraging, Harvesting (p. 115); SRD 5.1 (size) – part descriptions rewritten in our own words.