Doppelganger · CR 3
Type: Monstrosity · Size: Medium · Grade: Medium (capacity 100 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Dense Frontal Lobe | Psychotropic, Unique | Medium | 100 | Medicine or Survival 15 | light · 1 | Necrotic, Poison | Psychic |
| Shifting Heart | Unique | Medium | 100 | Medicine or Survival 15 | light · 1 | Necrotic, Piercing, Poison | – |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (Medium), DC 15.
- Night Eyes – from Darkvision
Part descriptions
Flexible Frontal Lobe
Spongy pink brain tissue, denser and more flexible than almost any other – it can hold several identities at once and read the thoughts of others.
Good for: mind-reading and transformation items (minor fit), e.g. a potion of mind reading.
Shifting Heart
A heart that keeps changing colour, shape and size to look like different humanoids’.
Good for: items that change your appearance (minor fit), e.g. a hat of disguise.
Statblock
Doppelganger – SRD 5.2
Medium Monstrosity, Neutral
AC 14 · HP 52 (8d8 + 16) · Speed 30 ft.
Score Save Score Save STR 11 (+0) +0 INT 11 (+0) +0 DEX 18 (+4) +4 WIS 12 (+1) +1 CON 14 (+2) +2 CHA 14 (+2) +2 Skills Deception +6, Insight +3
Condition Immunities Charmed
Senses Darkvision 60 ft.; Passive Perception 11
Languages Common plus three other languages
CR 3 (XP 700; PB +2)
Actions
Multiattack. The doppelganger makes two Slam attacks and uses Unsettling Visage if available.
Slam. Melee Attack Roll: +6 (with Advantage during the first round of each combat), reach 5 ft. Hit: 11 (2d6 + 4) Bludgeoning damage.
Read Thoughts. The doppelganger casts Detect Thoughts, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 12). Level 2: Detect Thoughts
Unsettling Visage (Recharge 6). Wisdom Saving Throw: DC 12, each creature in a 15-foot Emanation originating from the doppelganger that can see the doppelganger. Failure: The target has the Frightened condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
Bonus Actions
Shape-Shift. The doppelganger shape-shifts into a Medium or Small Humanoid, or it returns to its true form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.
Based on Nord Games – Foraging, Harvesting (p. 205); SRD 5.1 (size) – part descriptions rewritten in our own words.