Lich · CR 21

Type: Undead · Size: Medium · Grade: Mythic (capacity 50,000 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures

Harvest

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Specific parts

PartClassificationGradeCapacityCheckLoad · portionsDrawback damageRuin damage
Brittle BoneBone, UniqueMythic50,000Medicine or Survival 25heavy · 1Bludgeoning, Force, ThunderRadiant
Decrepit HandTrophy, UniqueMythic50,000Medicine or Survival 25medium · 1Bludgeoning, Force, ThunderRadiant
Dread SkullUniqueMythic50,000Medicine or Survival 25heavy · 1ForceRadiant

Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.

Trait parts

Grade = the creature’s grade (Mythic), DC 30.

Part descriptions

Brittle Bone

Old, yellowed bones that still hold a little undead power.

Good for: death-themed items (good fit), e.g. a talisman of ultimate evil.

Decrepit Hand

A withered, rotten hand that keeps some of the lich’s paralysing magic.

Use: make a melee attack with it as an improvised weapon (action) against a creature within 5 feet; then it crumbles to dust. On a hit, the target makes a DC 14 Constitution save or is paralysed for 1 minute (save again at the end of each of its turns).

Dread Skull

A skull whose empty sockets seem to stare back, filling you with dread.

Good for: fear items (good fit), e.g. a mace of terror.

Statblock

Based on Nord Games – Foraging, Harvesting (p. 218); SRD 5.1 (size) – part descriptions rewritten in our own words.