Lich · CR 21
Type: Undead · Size: Medium · Grade: Mythic (capacity 50,000 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
Loading tool …
Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Brittle Bone | Bone, Unique | Mythic | 50,000 | Medicine or Survival 25 | heavy · 1 | Bludgeoning, Force, Thunder | Radiant |
| Decrepit Hand | Trophy, Unique | Mythic | 50,000 | Medicine or Survival 25 | medium · 1 | Bludgeoning, Force, Thunder | Radiant |
| Dread Skull | Unique | Mythic | 50,000 | Medicine or Survival 25 | heavy · 1 | Force | Radiant |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (Mythic), DC 30.
- Cryohide – from Cold
- Shockproof Hide – from Lightning
- Pure Marrow – from Necrotic
- Detoxin – from Poison
- All-Seeing Eyes – from Truesight
- Cardiarcanum – from Spellcasting
Part descriptions
Brittle Bone
Old, yellowed bones that still hold a little undead power.
Good for: death-themed items (good fit), e.g. a talisman of ultimate evil.
Decrepit Hand
A withered, rotten hand that keeps some of the lich’s paralysing magic.
Use: make a melee attack with it as an improvised weapon (action) against a creature within 5 feet; then it crumbles to dust. On a hit, the target makes a DC 14 Constitution save or is paralysed for 1 minute (save again at the end of each of its turns).
Dread Skull
A skull whose empty sockets seem to stare back, filling you with dread.
Good for: fear items (good fit), e.g. a mace of terror.
Statblock
Lich – SRD 5.2
Medium Undead, Neutral Evil
AC 20 · HP 315 (42d8 + 126) · Speed 30 ft.
Score Save Score Save STR 11 (+0) +0 INT 21 (+5) +12 DEX 16 (+3) +10 WIS 14 (+2) +9 CON 16 (+3) +10 CHA 16 (+3) +3 Skills Arcana +19, History +12, Insight +9, Perception +9
Resistances Cold, Lightning
Immunities Necrotic, Poison
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Truesight 120 ft.; Passive Perception 19
Languages All
CR 21 (XP 33,000, or 41,000 in lair; PB +7)
Traits
Legendary Resistance (4/Day, or 5/Day in Lair). If the lich fails a saving throw, it can choose to succeed instead.
Spirit Jar. If destroyed, the lich reforms in 1d10 days if it has a spirit jar, reviving with all its Hit Points. The new body appears in an unoccupied space within the lich’s lair.
Actions
Multiattack. The lich makes three attacks, using Eldritch Burst or Paralyzing Touch in any combination.
Eldritch Burst. Melee or Ranged Attack Roll: +12, reach 5 ft. or range 120 ft. Hit: 31 (4d12 + 5) Force damage.
Paralyzing Touch. Melee Attack Roll: +12, reach 5 ft. Hit: 15 (3d6 + 5) Cold damage, and the target has the Paralyzed condition until the start of the lich’s next turn.
Spellcasting. The lich casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 20): At will: Detect Magic, Detect Thoughts, Dispel Magic, Fireball, Invisibility, Lightning Bolt, Mage Hand, Prestidigitation · 2/Day each: Animate Dead, Dimension Door, Plane Shift · 1/Day each: Chain Lightning, Finger of Death, Power Word Kill, Scrying
Reactions
Protective Magic. The lich casts Counterspell or Shield in response to the spell’s trigger, using the same spellcasting ability as Spellcasting. Level 3: Counterspell · Level 1: Shield
Legendary Actions
Deathly Teleport. The lich teleports up to 60 feet to an unoccupied space it can see, and each creature within 10 feet of the space it left takes 11 (2d10) Necrotic damage.
Disrupt Life. Constitution Saving Throw: DC 20, each creature that isn’t an Undead in a 20-foot Emanation originating from the lich. Failure: 31 (9d6) Necrotic damage. Success: Half damage. Failure or Success: The lich can’t take this action again until the start of its next turn.
Frightening Gaze. The lich casts Fear, using the same spellcasting ability as Spellcasting. The lich can’t take this action again until the start of its next turn. Level 3: Fear
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.
Based on Nord Games – Foraging, Harvesting (p. 218); SRD 5.1 (size) – part descriptions rewritten in our own words.