Goblin Gold Moss

Grade: Medium · Capacity: 100 MP · Gathering: Nature DC 15 · Min. work: 20 minutes Classification: Unique Where: Found in caverns (arid climate).

Seasons

SpringSummerAutumnWinter
🟢 plentiful🟢 plentiful🟢 plentiful🔵 some

Estimated – Nord gives no seasons. Edit seasons in the frontmatter if you disagree. Abundance sets the quantity die; in tropical climates nothing is fully absent (see Seasons).

Where it is found

EnvironmentSearchd100Where
UndergroundHerbs & plants58-62Found in caverns (arid climate).

Property

A glowing yellow moss that looks like a pile of shining coins. A DC 14 Intelligence (Investigation) check sees through the illusion.

Use: eat it (action) and make a DC 10 Constitution save: success – your skin glows with dim light in 20 feet for 10 minutes; failure – 1d8 poison damage.

Good for: light and illusion items.

Affinity: light, illusion

In this system

A portion of Goblin Gold Moss is an empty vessel that can hold 100 MP (MP). It only becomes magical when a character charges it. Unique parts are what a special slot is for.

Based on Nord Games – Foraging, Underground (p. 73) – text rewritten in our own words.