Goblin Gold Moss
Grade: Medium · Capacity: 100 MP · Gathering: Nature DC 15 · Min. work: 20 minutes Classification: Unique Where: Found in caverns (arid climate).
Seasons
| Spring | Summer | Autumn | Winter |
|---|---|---|---|
| 🟢 plentiful | 🟢 plentiful | 🟢 plentiful | 🔵 some |
Estimated – Nord gives no seasons. Edit seasons in the frontmatter if you disagree. Abundance sets the quantity die; in tropical climates nothing is fully absent (see Seasons).
Where it is found
| Environment | Search | d100 | Where |
|---|---|---|---|
| Underground | Herbs & plants | 58-62 | Found in caverns (arid climate). |
Property
A glowing yellow moss that looks like a pile of shining coins. A DC 14 Intelligence (Investigation) check sees through the illusion.
Use: eat it (action) and make a DC 10 Constitution save: success – your skin glows with dim light in 20 feet for 10 minutes; failure – 1d8 poison damage.
Good for: light and illusion items.
Affinity: light, illusion
In this system
A portion of Goblin Gold Moss is an empty vessel that can hold 100 MP (MP). It only becomes magical when a character charges it. Unique parts are what a special slot is for.
Based on Nord Games – Foraging, Underground (p. 73) – text rewritten in our own words.