Crab · CR 0
Type: Beast · Size: Tiny · Grade: Low (capacity 10 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Pincer | Creature Part, Trophy | Low | 10 | Medicine or Survival 10 | medium · 1 | Bludgeoning, Force, Thunder | – |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (Low), DC 10.
- Ossicle Bones – from Blindsight
- Aquatic Locomotion Structure – from Swim
Statblock
Crab – SRD 5.2
Tiny Beast, Unaligned
AC 11 · HP 3 (1d4 + 1) · Speed 20 ft., Swim 20 ft.
Score Save Score Save STR 6 (−2) −2 INT 1 (−5) −5 DEX 11 (+0) +0 WIS 8 (−1) −1 CON 12 (+1) +1 CHA 2 (−4) −4 Skills Stealth +2
Senses Blindsight 30 ft.; Passive Perception 9
Languages None
CR 0 (XP 10; PB +2)
Traits
Amphibious. The crab can breathe air and water.
Actions
Claw. Melee Attack Roll: +2, reach 5 ft. Hit: 1 Bludgeoning damage.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.