Chimera · CR 6
Type: Monstrosity · Size: Large · Grade: Medium (capacity 100 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Fire Gland | Elemental (Fire) | High | 1,000 | Medicine or Survival 20 | light · 1 | Cold, Necrotic, Piercing, Poison | – |
| Hide | Creature Part, Hide | Medium | 100 | Medicine or Survival 15 | heavy · 20 | Acid, Fire | – |
| Mismatched Heart | Unique | High | 1,000 | Medicine or Survival 20 | light · 1 | Cold, Necrotic, Piercing, Poison | – |
| Transmuted Blood | Unique | High | 1,000 | Medicine or Survival 20 | light · 1 | – | Necrotic, Poison |
| Trio Heads | Trophy | Medium | 100 | Medicine or Survival 15 | medium · 1 | Acid, Fire | – |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (Medium), DC 15.
- Night Eyes – from Darkvision
- Aerial Locomotion Structure – from Flight (wings)
Part descriptions
Mismatched Heart
A many-lobed heart that looks like three organs grown together – and still works.
Use: crush it (action, destroyed) in a burst of flame. You and every creature within 10 feet make a DC 14 Dexterity save, taking 3d6 fire on a failure or half on a success. Unattended flammable objects there catch fire.
Transmuted Blood
Blood that looks green, black or red depending on the light, tainted with demonic magic.
Good for: items that cast or hold transmutation spells (good fit), e.g. a wand of polymorph.
Statblock
Chimera – SRD 5.2
Large Monstrosity, Chaotic Evil
AC 14 · HP 114 (12d10 + 48) · Speed 30 ft., Fly 60 ft.
Score Save Score Save STR 19 (+4) +4 INT 3 (−4) −4 DEX 11 (+0) +0 WIS 14 (+2) +2 CON 19 (+4) +4 CHA 10 (+0) +0 Skills Perception +8
Senses Darkvision 60 ft.; Passive Perception 18
Languages Understands Draconic but can’t speak
CR 6 (XP 2,300; PB +3)
Actions
Multiattack. The chimera makes one Ram attack, one Bite attack, and one Claw attack. It can replace the Claw attack with a use of Fire Breath if available.
Bite. Melee Attack Roll: +7, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage, or 18 (4d6 + 4) Piercing damage if the chimera had Advantage on the attack roll.
Claw. Melee Attack Roll: +7, reach 5 ft. Hit: 7 (1d6 + 4) Slashing damage.
Ram. Melee Attack Roll: +7, reach 5 ft. Hit: 10 (1d12 + 4) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.
Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 15, each creature in a 15-foot Cone. Failure: 31 (7d8) Fire damage. Success: Half damage.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.
Based on Nord Games – Foraging, Harvesting (p. 204); SRD 5.1 (size) – part descriptions rewritten in our own words.