Chimera · CR 6

Type: Monstrosity · Size: Large · Grade: Medium (capacity 100 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures

Harvest

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Specific parts

PartClassificationGradeCapacityCheckLoad · portionsDrawback damageRuin damage
Fire GlandElemental (Fire)High1,000Medicine or Survival 20light · 1Cold, Necrotic, Piercing, Poison–
HideCreature Part, HideMedium100Medicine or Survival 15heavy · 20Acid, Fire–
Mismatched HeartUniqueHigh1,000Medicine or Survival 20light · 1Cold, Necrotic, Piercing, Poison–
Transmuted BloodUniqueHigh1,000Medicine or Survival 20light · 1–Necrotic, Poison
Trio HeadsTrophyMedium100Medicine or Survival 15medium · 1Acid, Fire–

Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.

Trait parts

Grade = the creature’s grade (Medium), DC 15.

Part descriptions

Mismatched Heart

A many-lobed heart that looks like three organs grown together – and still works.

Use: crush it (action, destroyed) in a burst of flame. You and every creature within 10 feet make a DC 14 Dexterity save, taking 3d6 fire on a failure or half on a success. Unattended flammable objects there catch fire.

Transmuted Blood

Blood that looks green, black or red depending on the light, tainted with demonic magic.

Good for: items that cast or hold transmutation spells (good fit), e.g. a wand of polymorph.

Statblock

Based on Nord Games – Foraging, Harvesting (p. 204); SRD 5.1 (size) – part descriptions rewritten in our own words.