Aurora Ice
Grade: High · Capacity: 1,000 MP · Gathering: Nature DC 20 · Min. work: 30 minutes (Rock), 3 hours (Elemental) Classification: Rock, Unique, Elemental (Water) Where: Found in lakes and in valleys (arid, frigid climates).
Parts and processing
| Part | Used as |
|---|---|
| Whole | Rock, Unique |
| Powdered and Liquefied | Elemental (Water) |
Seasons
| Spring | Summer | Autumn | Winter |
|---|---|---|---|
| 🔵 some | 🟡 scarce | 🟢 plentiful | 🟢 plentiful |
Estimated – Nord gives no seasons. Edit seasons in the frontmatter if you disagree. Abundance sets the quantity die; in tropical climates nothing is fully absent (see Seasons).
Where it is found
| Environment | Search | d100 | Where |
|---|---|---|---|
| Tundra | Stone & minerals | 75-79 | Found in lakes and in valleys (arid, frigid climates). |
Property
Pockets of ice touched by the aurora and filled with the power of the Astral Plane.
Good for: wondrous items as the main ingredient (good fit), e.g. boots of elvenkind.
Affinity: astral, magic, cold
In this system
A portion of Aurora Ice is an empty vessel that can hold 1,000 MP (MP). It only becomes magical when a character charges it. Unique parts are what a special slot is for.
Based on Nord Games – Foraging, Tundra (p. 69) – text rewritten in our own words.