Planetar · CR 16
Type: Celestial · Size: Large · Grade: Supreme (capacity 10,000 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Divine Vocal Cords | Unique | Medium | 100 | Medicine or Survival 15 | light · 1 | Necrotic, Slashing | Thunder |
| Feather | Feather | High | 1,000 | Medicine or Survival 20 | medium · 20 | Acid, Necrotic | – |
| Planetar Divine Heart | Unique | Supreme | 10,000 | Medicine or Survival 25 | light · 1 | Necrotic, Piercing, Poison | – |
| Planetar Skull | Bone, Trophy, Unique | Medium | 100 | Medicine or Survival 15 | heavy · 1 | Bludgeoning, Force, Thunder | – |
| Wing | Creature Part | Medium | 100 | Medicine or Survival 15 | medium · 1 | Acid, Fire, Necrotic | – |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (Supreme), DC 25.
- Luminous Hide – from Radiant
- Mindreach Matter – from Telepathy
- All-Seeing Eyes – from Truesight
- Blood Arcanum – from Innate Spellcasting
- Barium Sanguine – from Magic Resistance
- Aerial Locomotion Structure – from Flight (wings)
Part descriptions
Divine Vocal Cords
Delicate, ghostly vocal cords that give angels a voice both musical and commanding.
Good for: musical instruments and command items (minor fit), e.g. a rod of rulership.
Planetar Divine Heart
A warm, pale-pink heart with a soft light in its centre.
Use: once a day, hold it and your weapon attacks deal an extra 1d8 radiant for 1 minute. Or whisper a prayer (action): it shines bright light 20 feet and dim light 20 feet more for 10 minutes (once per dawn).
Good for: a potion of healing made with it heals the maximum.
Planetar Skull
The skull of an angel of righteous wrath, still full of power, with a gold halo ring set around the brow. If the angel fell, the halo is bent or twisted.
Use: once a day, hold it (action) and make yourself the target: for 1 minute you have advantage on attacks, double speed and resistance to non-magical damage, but enemies within 30 feet have advantage against you and disadvantage against your allies within 30 feet. Afterwards make a DC 15 Wisdom save or take 2d10 radiant; the DC rises by 1 each use (max 20).
Statblock
Planetar – SRD 5.2
Large Celestial, Lawful Good
AC 19 · HP 262 (21d10 + 147) · Speed 40 ft., Fly 120 ft. (hover)
Score Save Score Save STR 24 (+7) +12 INT 19 (+4) +4 DEX 20 (+5) +5 WIS 22 (+6) +11 CON 24 (+7) +12 CHA 25 (+7) +12 Skills Perception +11
Resistances Radiant
Condition Immunities Charmed, Exhaustion, Frightened
Senses Truesight 120 ft.; Passive Perception 21
Languages All; telepathy 120 ft.
CR 16 (XP 15,000; PB +5)
Traits
Divine Awareness. The planetar knows if it hears a lie.
Exalted Restoration. If the planetar dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.
Magic Resistance. The planetar has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The planetar makes three Radiant Sword attacks or uses Holy Burst twice.
Radiant Sword. Melee Attack Roll: +12, reach 10 ft. Hit: 14 (2d6 + 7) Slashing damage plus 18 (4d8) Radiant damage.
Holy Burst. Dexterity Saving Throw: DC 20, each enemy in a 20-foot-radius Sphere centered on a point the planetar can see within 120 feet. Failure: 24 (7d6) Radiant damage. Success: Half damage.
Spellcasting. The planetar casts one of the following spells, requiring no Material components and using Charisma as spellcasting ability (spell save DC 20): At will: Detect Evil and Good · 1/Day each: Commune, Control Weather, Dispel Evil and Good, Raise Dead
Bonus Actions
Divine Aid (2/Day). The planetar casts Cure Wounds, Invisibility, Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting. Level 1: Cure Wounds · Level 2: Invisibility, Lesser Restoration · Level 3: Remove Curse
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.
Based on Nord Games – Foraging, Harvesting (p. 130); SRD 5.1 (size) – part descriptions rewritten in our own words.