Giant Badger · CR 1/4
Type: Beast · Size: Medium · Grade: Low (capacity 10 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Pelt | Creature Part, Trophy | Low | 10 | Medicine or Survival 10 | heavy · 8 | Necrotic, Slashing | Acid, Fire |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (Low), DC 10.
- Night Eyes – from Darkvision
- Nerva Magna – from Keen Senses
- Excavators – from Burrow
Statblock
Giant Badger – SRD 5.2
Medium Beast, Unaligned
AC 13 · HP 15 (2d8 + 6) · Speed 30 ft., Burrow 10 ft.
Score Save Score Save STR 13 (+1) +1 INT 2 (−4) −4 DEX 10 (+0) +0 WIS 12 (+1) +1 CON 17 (+3) +3 CHA 5 (−3) −3 Skills Perception +3
Resistances Poison
Senses Darkvision 60 ft.; Passive Perception 13
Languages None
CR 1/4 (XP 50; PB +2)
Actions
Bite. Melee Attack Roll: +3, reach 5 ft. Hit: 6 (2d4 + 1) Piercing damage.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.