Crocodile · CR 1/2
Type: Beast · Size: Large · Grade: Low (capacity 10 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Time | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Skin | Creature Part, Trophy | Medium | 100 | Medicine or Survival 15 | 1 hour | Necrotic, Slashing | Acid, Fire |
| Teeth | Trophy | Low | 10 | Medicine or Survival 10 | 5 minutes | Bludgeoning, Force, Thunder | – |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (Low), DC 10.
- Aquatic Locomotion Structure – from Swim
Statblock
Crocodile – SRD 5.2
Large Beast, Unaligned
AC 12 · HP 13 (2d10 + 2) · Speed 20 ft., Swim 30 ft.
Score Save Score Save STR 15 (+2) +2 INT 2 (−4) −4 DEX 10 (+0) +0 WIS 10 (+0) +0 CON 13 (+1) +3 CHA 5 (−3) −3 Skills Stealth +2
Senses Passive Perception 10
Languages None
CR 1/2 (XP 100; PB +2)
Traits
Hold Breath. The crocodile can hold its breath for 1 hour.
Actions
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12). While Grappled, the target has the Restrained condition.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.