Young Copper Dragon · CR 7
Type: Dragon · Size: Large · Grade: High (capacity 1,000 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Skull | Bone, Trophy | Medium | 100 | Medicine or Survival 15 | heavy · 1 | Bludgeoning, Force, Thunder | – |
| Teeth | Trophy | Medium | 100 | Medicine or Survival 15 | medium · 1 | Bludgeoning, Force, Thunder | – |
| Young Acidic Gland | Elemental (Earth), Unique | Medium | 100 | Medicine or Survival 15 | light · 1 | Necrotic, Piercing, Poison | – |
| Young Copper Draconic Blood | Unique | Medium | 100 | Medicine or Survival 15 | light · 1 | – | Necrotic, Poison |
| Young Copper Draconic Heart | Creature Part, Unique | Medium | 100 | Medicine or Survival 15 | light · 1 | Necrotic, Piercing, Poison | – |
| Young Slowbreath Sac | Unique | Medium | 100 | Medicine or Survival 15 | light · 1 | Cold, Force, Piercing | – |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (High), DC 20.
- Alkahide – from Acid
- Ossicle Bones – from Blindsight
- Night Eyes – from Darkvision
- Ascenders – from Climb
- Aerial Locomotion Structure – from Flight (wings)
Part descriptions
Young Acidic Gland
A throat gland that reeks of acid fumes; it brews the fluid behind a dragon’s breath.
Use: swallow it (action) and make a DC 12 Constitution save. Failure – you take 2d8 acid damage. Success – you breathe acid in a 15-foot line, 5 feet wide; each creature there makes a DC 12 Dexterity save, taking 5d8 acid damage on a failure or half on a success.
Good for: breath and acid items.
Young Copper Draconic Blood
Dark, aquamarine dragon blood with a faint arcane spark in it.
Use: can replace the magic ink for copying spells into a spellbook – it covers up to 25 gp of ink.
Good for: scrolls (minor fit).
Young Copper Draconic Heart
A metallic-red, leathery dragon heart with a dim glow – said to hold the dragon’s pride and might.
Use: eat it (action) and make a DC 12 Wisdom save. Success – you can’t be frightened for 1 hour.
Good for: items that cause or resist fear, and dragon-themed items (minor fit).
Young Slowbreath Sac
A sac from beside a dragon’s lungs, full of thin red gas that makes everything sluggish.
Use: throw it and it bursts into a 10-foot-radius cloud that seeps through gaps and around corners. Each creature in it makes a DC 15 Constitution save. Failure – until the end of its next turn its speed is halved, it takes −2 to AC and Dexterity saves, and it can’t take reactions or Dash. The cloud stays for 1 minute.
Statblock
Young Copper Dragon – SRD 5.2
Large Dragon, Chaotic Good
AC 17 · HP 119 (14d10 + 42) · Speed 40 ft., Climb 40 ft., Fly 80 ft.
Score Save Score Save STR 19 (+4) +4 INT 16 (+3) +3 DEX 12 (+1) +4 WIS 13 (+1) +4 CON 17 (+3) +3 CHA 15 (+2) +2 Skills Deception +5, Perception +7, Stealth +4
Immunities Acid
Senses Darkvision 120 ft., Blindsight 30 ft.; Passive Perception 17
Languages Common, Draconic
CR 7 (XP 2,900; PB +3)
Actions
Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of Slowing Breath.
Rend. Melee Attack Roll: +7, reach 10 ft. Hit: 15 (2d10 + 4) Slashing damage.
Acid Breath (Recharge 5–6). Dexterity Saving Throw: DC 14, each creature in a 40-foot-long, 5-footwide Line. Failure: 40 (9d8) Acid damage. Success: Half damage.
Slowing Breath. Constitution Saving Throw: DC 14, each creature in a 30-foot Cone. Failure: The target can’t take Reactions; its Speed is halved; and it can take either an action or a Bonus Action on its turn, not both. This effect lasts until the end of its next turn.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.
Based on Nord Games – Foraging, Harvesting (p. 165); SRD 5.1 (size) – part descriptions rewritten in our own words.