Cloud Giant · CR 9
Type: Giant · Size: Huge · Grade: High (capacity 1,000 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Colossal Heart - Cloud | Unique | High | 1,000 | Medicine or Survival 20 | light · 1 | Necrotic, Piercing, Poison | – |
| Entrails | Unique | Medium | 100 | Medicine or Survival 15 | medium · 1 | Necrotic, Poison | – |
| Fingernail | Creature Part, Unique | Medium | 100 | Medicine or Survival 15 | medium · 1 | Fire, Necrotic, Slashing | Acid |
| Giant Skull | Bone, Trophy | Medium | 100 | Medicine or Survival 15 | heavy · 1 | Bludgeoning, Force, Thunder | – |
| Nose Hairs | Unique | Medium | 100 | Medicine or Survival 15 | medium · 1 | Necrotic, Slashing | Acid, Fire |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (High), DC 20.
- Nerva Magna – from Keen Senses
- Blood Arcanum – from Innate Spellcasting
Part descriptions
Colossal Heart - Cloud
A huge blue-white heart, see-through and smoky in places.
Use: crush it (action, destroyed) to make a fog cloud centred where it broke, and gain fly for 10 minutes. Or use it as the component for gaseous form – the spell can then target you and one other willing creature.
Entrails
A cloud giant’s leathery entrails.
Good for: a belt of cloud giant strength – it is a required ingredient.
Fingernail
Shavings from a cloud giant’s fingernail.
Good for: a potion of cloud giant strength – it is a required ingredient.
Nose Hairs
Fine white nose hairs behind a cloud giant’s famously refined taste in wine and food.
Good for: potions that sharpen the senses (minor fit).
Statblock
Cloud Giant – SRD 5.2
Huge Giant, Neutral
AC 14 · HP 200 (16d12 + 96) · Speed 40 ft., Fly 20 ft. (hover)
Score Save Score Save STR 27 (+8) +8 INT 12 (+1) +1 DEX 10 (+0) +0 WIS 16 (+3) +7 CON 22 (+6) +10 CHA 16 (+3) +3 Skills Insight +7, Perception +11
Senses Passive Perception 21
Languages Common, Giant
CR 9 (XP 5,000; PB +4)
Actions
Multiattack. The giant makes two attacks, using Thunderous Mace or Thundercloud in any combination. It can replace one attack with a use of Spellcasting to cast Fog Cloud.
Thunderous Mace. Melee Attack Roll: +12, reach 10 ft. Hit: 21 (3d8 + 8) Bludgeoning damage plus 7 (2d6) Thunder damage.
Thundercloud. Ranged Attack Roll: +12, range 240 ft. Hit: 18 (3d6 + 8) Thunder damage, and the target has the Incapacitated condition until the end of its next turn.
Spellcasting. The giant casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 15): At will: Detect Magic, Fog Cloud, Light · 1/Day each: Control Weather, Gaseous Form, Telekinesis
Bonus Actions
Misty Step. The giant casts the Misty Step spell, using the same spellcasting ability as Spellcasting. Level 2: Misty Step
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.
Based on Nord Games – Foraging, Harvesting (p. 186); SRD 5.1 (size) – part descriptions rewritten in our own words.