Ancient Gold Dragon · CR 24
Type: Dragon · Size: Gargantuan · Grade: Mythic (capacity 50,000 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Ancient Combustion Gland | Elemental (Fire), Unique | Mythic | 50,000 | Medicine or Survival 25 | light · 1 | Necrotic, Piercing, Poison | – |
| Ancient Frailbreath Sac | Unique | Mythic | 50,000 | Medicine or Survival 25 | light · 1 | Cold, Force, Piercing | – |
| Ancient Gold Draconic Blood | Unique | Mythic | 50,000 | Medicine or Survival 25 | light · 1 | – | Necrotic, Poison |
| Ancient Gold Draconic Heart | Creature Part, Unique | Mythic | 50,000 | Medicine or Survival 25 | light · 1 | Necrotic, Piercing, Poison | – |
| Dense Gills | Unique | Mythic | 50,000 | Medicine or Survival 25 | light · 1 | Necrotic, Slashing | Acid |
| Frontal Lobe | Psychotropic, Unique | Mythic | 50,000 | Medicine or Survival 25 | light · 1 | Necrotic, Poison | Psychic |
| Skull | Bone, Trophy | Mythic | 50,000 | Medicine or Survival 25 | heavy · 1 | Bludgeoning, Force, Thunder | – |
| Teeth | Trophy | Mythic | 50,000 | Medicine or Survival 25 | medium · 1 | Bludgeoning, Force, Thunder | – |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (Mythic), DC 30.
- Heatproof Hide – from Fire
- Ossicle Bones – from Blindsight
- Night Eyes – from Darkvision
- Aerial Locomotion Structure – from Flight (wings)
- Aquatic Locomotion Structure – from Swim
Part descriptions
Ancient Combustion Gland
A throat gland that throbs with glowing heat; it brews the fluid behind a dragon’s breath.
Use: swallow it (action) and make a DC 15 Constitution save. Failure – you take 3d10 fire damage. Success – you breathe fire in a 45-foot cone; each creature there makes a DC 15 Dexterity save, taking 6d10 fire damage on a failure or half on a success.
Good for: breath and fire items.
Ancient Frailbreath Sac
A sac from beside a dragon’s lungs, full of glittering yellow gas that saps strength.
Use: throw it and it bursts into a 30-foot-radius cloud that seeps through gaps and around corners. Each creature in it makes a DC 23 Strength save or has disadvantage on Strength attacks, checks and saves for 1 minute (save again at the end of each of its turns).
Good for: items that sap Strength or weaken attacks (excellent fit).
Ancient Gold Draconic Blood
Dark-gold dragon blood with a faint arcane spark in it.
Use: can replace the magic ink for copying spells into a spellbook – it covers up to 100 gp of ink.
Good for: scrolls (excellent fit).
Ancient Gold Draconic Heart
A golden, leathery dragon heart with a dim glow – said to hold the dragon’s pride and might.
Use: eat it (action) and make a DC 15 Wisdom save. Success – you can’t be frightened for 24 hours.
Good for: items that cause or resist fear, and dragon-themed items (excellent fit).
Dense Gills
Gills with a tightly packed mass of feathery membranes – a creature with them breathes underwater with ease.
Good for: water-breathing items (excellent fit).
Statblock
Ancient Gold Dragon – SRD 5.2
Gargantuan Dragon, Lawful Good
AC 22 · HP 546 (28d20 + 252) · Speed 40 ft., Fly 80 ft., Swim 40 ft.
Score Save Score Save STR 30 (+10) +10 INT 18 (+4) +4 DEX 14 (+2) +9 WIS 17 (+3) +10 CON 29 (+9) +9 CHA 28 (+9) +9 Skills Insight +10, Perception +17, Persuasion +16, Stealth +9
Immunities Fire
Senses Darkvision 120 ft., Blindsight 60 ft.; Passive Perception 27
Languages Common, Draconic
CR 24 (XP 62,000, or 75,000 in lair; PB +7)
Traits
Amphibious. The dragon can breathe air and water.
Legendary Resistance (4/Day, or 5/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of (A) Spellcasting to cast Guiding Bolt (level 4 version) or (B) Weakening Breath.
Rend. Melee Attack Roll: +17 to hit, reach 15 ft. Hit: 19 (2d8 + 10) Slashing damage plus 9 (2d8) Fire damage.
Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 24, each creature in a 90-foot Cone. Failure: 71 (13d10) Fire damage. Success: Half damage.
Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 24, +16 to hit with spell attacks): At will: Detect Magic, Guiding Bolt, Shapechange · 1/Day each: Flame Strike, Word of Recall, Zone of Truth
Weakening Breath. Strength Saving Throw: DC 24, each creature that isn’t currently affected by this breath in a 90-foot Cone. Failure: The target has Disadvantage on Strength-based D20 Tests and subtracts 5 (1d10) from its damage rolls. It repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
Legendary Actions
Banish. Charisma Saving Throw: DC 24, one creature the dragon can see within 120 feet. Failure: 24 (7d6) Force damage, and the target has the Incapacitated condition and is transported to a harmless demiplane until the start of the dragon’s next turn, at which point it reappears in an unoccupied space of the dragon’s choice within 120 feet of the dragon. Failure or Success: The dragon can’t take this action again until the start of its next turn.
Guiding Light. The dragon uses Spellcasting to cast Guiding Bolt (level 4 version).
Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.
Based on Nord Games – Foraging, Harvesting (p. 149); SRD 5.1 (size) – part descriptions rewritten in our own words.