Eyebright Crocus
Grade: Medium · Capacity: 100 MP · Gathering: Nature DC 15 · Min. work: 20 minutes (Pigment), 2 minutes (Unique) Classification: Pigment, Unique Where: Found among crags and on knolls (arid climate).
Parts and processing
| Part | Used as |
|---|---|
| Powdered | Pigment |
| Flower | Unique |
Seasons
| Spring | Summer | Autumn | Winter |
|---|---|---|---|
| 🟢 plentiful | 🟢 plentiful | 🟡 scarce | ⚪ absent |
Estimated – Nord gives no seasons. Edit seasons in the frontmatter if you disagree. Abundance sets the quantity die; in tropical climates nothing is fully absent (see Seasons).
Where it is found
| Environment | Search | d100 | Where |
|---|---|---|---|
| Plains | Herbs & plants | 55-57 | Found among crags and on knolls (arid climate). |
Property
A small blue-white flower whose yellow centre glows faintly with sunlight it has stored.
Use: crush it (action, used up) to take in the light: your eyes glow, you are immune to being blinded and have darkvision 120 feet for 8 hours (or +60 feet if you already have it).
Good for: items for sight in darkness.
Affinity: sight, light, sun
In this system
A portion of Eyebright Crocus is an empty vessel that can hold 100 MP (MP). It only becomes magical when a character charges it. Unique parts are what a special slot is for.
Based on Nord Games – Foraging, Plains (p. 56) – text rewritten in our own words.