Nalfeshnee · CR 13
Type: Fiend · Size: Large · Grade: Supreme (capacity 10,000 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Crimson Eye | Unique | Medium | 100 | Medicine or Survival 15 | light · 1 | Force | Radiant |
| Gluttonous Demonic Heart | Unique | High | 1,000 | Medicine or Survival 20 | light · 1 | Necrotic, Piercing | – |
| Itty Bitty Wings | Creature Part | High | 1,000 | Medicine or Survival 20 | medium · 1 | Acid, Necrotic | – |
| Tiny Feather | Feather | Medium | 100 | Medicine or Survival 15 | medium · 20 | Acid, Necrotic | – |
| Tusk | Trophy | High | 1,000 | Medicine or Survival 20 | medium · 1 | Necrotic, Slashing | Acid |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Killed outside a demonic realm
A demon slain anywhere else dissolves: only Demonic Ichor can be harvested (grade Supreme, DC 25). Tick Killed outside its home realm in the harvest tool.
Trait parts
Grade = the creature’s grade (Supreme), DC 25.
- Cryohide – from Cold
- Heatproof Hide – from Fire
- Shockproof Hide – from Lightning
- Detoxin – from Poison
- Mindreach Matter – from Telepathy
- All-Seeing Eyes – from Truesight
- Barium Sanguine – from Magic Resistance
Part descriptions
Crimson Eye
Crimson eyes that keep twisting and looking around long after they are cut out, leaking illusion magic.
Use: as a bonus action while casting an illusion spell, crush one (destroyed) and the spell is cast one level higher (max 9th).
Gluttonous Demonic Heart
A bloated heart with clogged arteries and a sickly-sweet smell, from a nalfeshnee – a demon that loves to see mortals drown in indulgence.
Use: touch it and ask how to get something material – riches, fine food, comfort – or where the best fun is; a whispered answer comes (trust it at your own risk).
Good for: fear items (good fit).
Statblock
Nalfeshnee – SRD 5.2
Large Fiend, Chaotic Evil
AC 18 · HP 184 (16d10 + 96) · Speed 20 ft., Fly 30 ft.
Score Save Score Save STR 21 (+5) +5 INT 19 (+4) +9 DEX 10 (+0) +0 WIS 12 (+1) +6 CON 22 (+6) +11 CHA 15 (+2) +7 Resistances Cold, Fire, Lightning
Immunities Poison
Condition Immunities Frightened, Poisoned
Senses Truesight 120 ft.; Passive Perception 11
Languages Abyssal; telepathy 120 ft.
CR 13 (XP 10,000; PB +5)
Traits
Demonic Restoration. If the nalfeshnee dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
Magic Resistance. The nalfeshnee has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The nalfeshnee makes three Rend attacks.
Rend. Melee Attack Roll: +10, reach 10 ft. Hit: 16 (2d10 + 5) Slashing damage plus 11 (2d10) Force damage.
Teleport. The nalfeshnee teleports up to 120 feet to an unoccupied space it can see.
Bonus Actions
Horror Nimbus (Recharge 5–6). Wisdom Saving Throw: DC 15, each creature in a 15-foot Emanation originating from the nalfeshnee. Failure: 28 (8d6) Psychic damage, and the target has the Frightened condition for 1 minute, until it takes damage, or until it ends its turn with the nalfeshnee out of line of sight. Success: The target is immune to this nalfeshnee’s Horror Nimbus for 24 hours.
Reactions
Pursuit. Trigger: Another creature the nalfeshnee can see ends its move within 120 feet of the nalfeshnee. Response: The nalfeshnee uses Teleport, but its destination space must be within 10 feet of the triggering creature.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.
Based on Nord Games – Foraging, Harvesting (p. 178); SRD 5.1 (size) – part descriptions rewritten in our own words.