Air Elemental · CR 5
Type: Elemental · Size: Large · Grade: Medium (capacity 100 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Gust of Wind | Elemental (Air) | Medium | 100 | Medicine or Survival 15 | light · 1 | Thunder | – |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Statblock
Air Elemental – SRD 5.2
Large Elemental, Neutral
AC 15 · HP 90 (12d10 + 24) · Speed 10 ft., Fly 90 ft. (hover)
Score Save Score Save STR 14 (+2) +2 INT 6 (−2) −2 DEX 20 (+5) +5 WIS 10 (+0) +0 CON 14 (+2) +2 CHA 6 (−2) −2 Resistances Bludgeoning, Lightning, Piercing, Slashing
Immunities Poison, Thunder
Condition Immunities Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses Darkvision 60 ft.; Passive Perception 10
Languages Primordial (Auran)
CR 5 (XP 1,800; PB +3)
Traits
Air Form. The elemental can enter a creature’s space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.
Actions
Multiattack. The elemental makes two Thunderous Slam attacks.
Thunderous Slam. Melee Attack Roll: +8, reach 10 ft. Hit: 14 (2d8 + 5) Thunder damage.
Whirlwind (Recharge 4–6). Strength Saving Throw: DC 13, one Medium or smaller creature in the elemental’s space. Failure: 24 (4d10 + 2) Thunder damage, and the target is pushed up to 20 feet straight away from the elemental and has the Prone condition. Success: Half damage only.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.