Rustle Pine
Grade: Low · Capacity: 10 MP · Gathering: Nature DC 10 · Min. work: 1 hour Classification: Wood, Unique Where: Found in grasslands and in meadows (arid, tropical climates).
Parts and processing
| Part | Used as |
|---|---|
| Trunk | Wood |
| Sap | Unique |
Seasons
| Spring | Summer | Autumn | Winter |
|---|---|---|---|
| 🟢 plentiful | 🟢 plentiful | 🟢 plentiful | 🟢 plentiful |
Estimated – Nord gives no seasons. Edit seasons in the frontmatter if you disagree. Abundance sets the quantity die; in tropical climates nothing is fully absent (see Seasons).
Where it is found
| Environment | Search | d100 | Where |
|---|---|---|---|
| Plains | Wood & trees | 30-38 | Found in grasslands and in meadows (arid, tropical climates). |
Property
A pine that sways in the wind with a playful, rustling rhythm. The sap is used.
Good for: an elemental wood stain that guards against all four elements – it is a required ingredient.
Affinity: elemental, air, wood
In this system
A portion of Rustle Pine is an empty vessel that can hold 10 MP (MP). It only becomes magical when a character charges it. Unique parts are what a special slot is for.
Based on Nord Games – Foraging, Plains (p. 59) – text rewritten in our own words.