Young Brass Dragon · CR 6

Type: Dragon · Size: Large · Grade: Medium (capacity 100 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures

Harvest

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Specific parts

PartClassificationGradeCapacityCheckLoad · portionsDrawback damageRuin damage
SkullBone, TrophyMedium100Medicine or Survival 15heavy · 1Bludgeoning, Force, Thunder–
TeethTrophyMedium100Medicine or Survival 15medium · 1Bludgeoning, Force, Thunder–
Young Brass Draconic BloodUniqueMedium100Medicine or Survival 15light · 1–Necrotic, Poison
Young Brass Draconic HeartCreature Part, UniqueMedium100Medicine or Survival 15light · 1Necrotic, Piercing, Poison–
Young Incendiary GlandElemental (Fire), UniqueMedium100Medicine or Survival 15light · 1Necrotic, Piercing, Poison–
Young Sleepbreath SacUniqueMedium100Medicine or Survival 15light · 1Cold, Force, Piercing–

Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.

Trait parts

Grade = the creature’s grade (Medium), DC 15.

Part descriptions

Young Brass Draconic Blood

Rusty-orange dragon blood with a faint arcane spark in it.

Use: can replace the magic ink for copying spells into a spellbook – it covers up to 25 gp of ink.

Good for: scrolls (minor fit).

Young Brass Draconic Heart

A burnt-orange, leathery dragon heart with a dim glow – said to hold the dragon’s pride and might.

Use: eat it (action) and make a DC 12 Wisdom save. Success – you can’t be frightened for 1 hour.

Good for: items that cause or resist fear, and dragon-themed items (minor fit).

Young Incendiary Gland

A throat gland with a hot, glowing spot at its core; it brews the fluid behind a dragon’s breath.

Use: swallow it (action) and make a DC 12 Constitution save. Failure – you take 2d6 fire damage. Success – you breathe fire in a 20-foot line, 5 feet wide; each creature there makes a DC 12 Dexterity save, taking 5d6 fire damage on a failure or half on a success.

Good for: breath and fire items.

Young Sleepbreath Sac

A sac from beside a dragon’s lungs, full of hazy, pale-violet sleeping gas.

Use: throw it and it bursts into a 10-foot-radius cloud that seeps through gaps and around corners. Each creature in it makes a DC 13 Constitution save or falls unconscious for 5 minutes, until it takes damage or someone spends an action to wake it.

Good for: items with a sleep effect or the sleep spell (minor fit).

Statblock

Based on Nord Games – Foraging, Harvesting (p. 163); SRD 5.1 (size) – part descriptions rewritten in our own words.