Harpy · CR 1
Type: Monstrosity · Size: Medium · Grade: Low (capacity 10 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Enchanting Vocal Cords | Creature Part, Unique | Medium | 100 | Medicine or Survival 15 | light · 1 | Necrotic, Slashing | Thunder |
| Talon | Trophy | Low | 10 | Medicine or Survival 10 | medium · 1 | Bludgeoning, Force, Thunder | – |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (Low), DC 10.
- Aerial Locomotion Structure – from Flight (wings)
Part descriptions
Enchanting Vocal Cords
Delicate vocal cords that make soft, bewitching music when rubbed together.
Good for: charm items (minor fit), e.g. eyes of charming.
Statblock
Harpy – SRD 5.2
Medium Monstrosity, Chaotic Evil
AC 11 · HP 38 (7d8 + 7) · Speed 20 ft., Fly 40 ft.
Score Save Score Save STR 12 (+1) +1 INT 7 (−2) −2 DEX 13 (+1) +1 WIS 10 (+0) +0 CON 12 (+1) +1 CHA 13 (+1) +1 Senses Passive Perception 10
Languages Common
CR 1 (XP 200; PB +2)
Actions
Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 6 (2d4 + 1) Slashing damage.
Luring Song. The harpy sings a magical melody, which lasts until the harpy’s Concentration ends on it. Wisdom Saving Throw: DC 11, each Humanoid and Giant in a 300-foot Emanation originating from the harpy when the song starts. Failure: The target has the Charmed condition until the song ends and repeats the save at the end of each of its turns. While Charmed, the target has the Incapacitated condition and ignores the Luring Song of other harpies. If the target is more than 5 feet from the harpy, the target moves on its turn toward the harpy by the most direct route, trying to get within 5 feet of the harpy. It doesn’t avoid Opportunity Attacks; however, before moving into damaging terrain (such as lava or a pit) and whenever it takes damage from a source other than the harpy, the target repeats the save. Success: The target is immune to this harpy’s Luring Song for 24 hours.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.
Based on Nord Games – Foraging, Harvesting (p. 207); SRD 5.1 (size) – part descriptions rewritten in our own words.