Zombie · CR 1/4
Type: Undead · Size: Medium · Grade: Low (capacity 10 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Lingering Flesh | Creature Part, Unique | Medium | 100 | Medicine or Survival 15 | light · 1 | Acid, Fire, Lightning | Radiant |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (Low), DC 10.
- Detoxin – from Poison
- Night Eyes – from Darkvision
Part descriptions
Lingering Flesh
Rotting, maggoty undead flesh that twitches now and then and refuses to be destroyed.
Good for: items that resist death (minor fit), e.g. a scroll of death ward.
Statblock
Zombie – SRD 5.2
Medium Undead, Neutral Evil
AC 8 · HP 15 (2d8 + 6) · Speed 20 ft.
Score Save Score Save STR 13 (+1) +1 INT 3 (−4) −4 DEX 6 (−2) −2 WIS 6 (−2) +0 CON 16 (+3) +3 CHA 5 (−3) −3 Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 8
Languages Understands Common plus one other language but can’t speak
CR 1/4 (XP 50; PB +2)
Traits
Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.
Actions
Slam. Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d8 + 1) Bludgeoning damage.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.
Based on Nord Games – Foraging, Harvesting (p. 221); SRD 5.1 (size) – part descriptions rewritten in our own words.