Archmage · CR 12
Type: Humanoid · Size: Medium · Grade: Supreme (capacity 10,000 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Time | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Arcanist Skull | Trophy, Unique | High | 1,000 | Medicine or Survival 20 | 1 minute | Bludgeoning, Force, Thunder | – |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (Supreme), DC 25.
- Barium Sanguine – from Magic Resistance
- Cardiarcanum – from Spellcasting
Part descriptions
Arcanist Skull
An archmage’s skull, saturated with leftover energy from a lifetime of arcane magic.
Good for: skull-themed items (good fit).
Statblock
Archmage – SRD 5.2
Medium or small Humanoid, Neutral
AC 17 · HP 170 (31d8 + 31) · Speed 30 ft.
Score Save Score Save STR 10 (+0) +0 INT 20 (+5) +9 DEX 14 (+2) +2 WIS 15 (+2) +6 CON 12 (+1) +1 CHA 16 (+3) +3 Skills Arcana +13, History +9, Perception +6
Immunities Psychic
Condition Immunities Charmed
Senses Passive Perception 16
Languages Common plus five other languages
CR 12 (XP 8,000; PB +4)
Traits
Magic Resistance. The archmage has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The archmage makes four Arcane Burst attacks.
Arcane Burst. Melee or Ranged Attack Roll: +9, reach 5 ft. or range 150 ft. Hit: 27 (4d10 + 5) Force damage.
Spellcasting. The archmage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 17): At will: Detect Magic, Detect Thoughts, Disguise Self, Invisibility, Light, Mage Armor, Mage Hand, Prestidigitation · 2/Day each: Fly, Lightning Bolt · 1/Day each: Cone of Cold, Mind Blank, Scrying, Teleport
Bonus Actions
Misty Step (3/Day). The mage casts Misty Step, using the same spellcasting ability as Spellcasting. Level 2: Misty Step
Reactions
Protective Magic (3/Day). The archmage casts Counterspell or Shield in response to the spell’s trigger, using the same spellcasting ability as Spellcasting. Level 3: Counterspell · Level 1: Shield
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.
Based on Nord Games – Foraging, Harvesting (p. 191); SRD 5.1 (size) – part descriptions rewritten in our own words.