Nightmare · CR 3
Type: Fiend · Size: Large · Grade: Medium (capacity 100 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Flame-Tempered Hoof | Trophy | Low | 10 | Medicine or Survival 10 | medium · 1 | Bludgeoning, Force, Thunder | – |
| Scarred Wing Tendons | Creature Part | Low | 10 | Medicine or Survival 10 | medium · 1 | Necrotic, Slashing | Acid |
| Scorched Mane | Elemental (Fire) | Low | 10 | Medicine or Survival 10 | medium · 1 | Acid, Necrotic | Cold |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (Medium), DC 15.
- Heatproof Hide – from Fire
- Levitatum – from Flight (magical)
Statblock
Nightmare – SRD 5.2
Large Fiend, Neutral Evil
AC 13 · HP 68 (8d10 + 24) · Speed 60 ft., Fly 90 ft. (hover)
Score Save Score Save STR 18 (+4) +4 INT 10 (+0) +0 DEX 15 (+2) +2 WIS 13 (+1) +1 CON 16 (+3) +3 CHA 15 (+2) +2 Immunities Fire
Senses Passive Perception 11
Languages Understands Abyssal, Common, and Infernal but can’t speak
CR 3 (XP 700; PB +2)
Traits
Confer Fire Resistance. The nightmare can grant Resistance to Fire damage to a rider while it is on the nightmare.
Illumination. The nightmare sheds Bright Light in a 10foot radius and Dim Light for an additional 10 feet.
Actions
Hooves. Melee Attack Roll: +6, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage plus 10 (3d6) Fire damage.
Ethereal Stride. The nightmare and up to three willing creatures within 5 feet of it teleport to the Ethereal Plane from the Material Plane or vice versa.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.