Merfolk · CR 1/8
Type: Humanoid · Size: Medium · Grade: Low (capacity 10 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Time | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Scales | Creature Part, Trophy | Low | 10 | Medicine or Survival 10 | 1 hour | Necrotic, Slashing | Acid, Fire |
| Simple Gills | Unique | Medium | 100 | Medicine or Survival 10 | 5 minutes | Necrotic, Slashing | Acid, Fire |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (Low), DC 10.
- Aquatic Locomotion Structure – from Swim
Part descriptions
Simple Gills
Layered, feathery membranes that let a creature breathe underwater.
Good for: water-breathing items (minor fit).
Statblock
Merfolk Skirmisher – SRD 5.2
Medium Elemental, Neutral
AC 11 · HP 11 (2d8 + 2) · Speed 10 ft., Swim 40 ft.
Score Save Score Save STR 10 (+0) +0 INT 11 (+0) +0 DEX 13 (+1) +1 WIS 14 (+2) +2 CON 12 (+1) +1 CHA 12 (+1) +1 Senses Passive Perception 12
Languages Common, Primordial (Aquan)
CR 1/8 (XP 25; PB +2)
Traits
Amphibious. The merfolk can breathe air and water.
Actions
Ocean Spear. Melee or Ranged Attack Roll: +2, reach 5 ft. or range 20/60 ft. Hit: 3 (1d6) Piercing damage plus 2 (1d4) Cold damage. If the target is a creature, its Speed decreases by 10 feet until the end of its next turn. Hit or Miss: The spear magically returns to the merfolk’s hand immediately after a ranged attack.
Statblock from the System Reference Document 5.2 (CC-BY 4.0) – the SRD calls it Merfolk Skirmisher. See Credits and License.
Based on Nord Games – Foraging, Harvesting (p. 199); SRD 5.1 (size) – part descriptions rewritten in our own words.