Dwarf (Hill or Mountain) · CR 0
Type: Humanoid · Size: Medium · Grade: Low (capacity 10 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures Playable race – Nord gives no CR, so it counts as CR 0. Use the grade of the actual NPC’s CR if you prefer.
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Resilient Heart | Creature Part, Unique | Low | 10 | Medicine or Survival 10 | light · 1 | – | Necrotic, Poison |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (Low), DC 10.
- Detoxin – from Poison
- Night Eyes – from Darkvision
Part descriptions
Resilient Heart
Like many dwarves, this heart is tough outside and warm and soft inside.
Use: cooked into a meal for at least an hour by someone proficient with cook’s utensils: everyone who eats a serving has advantage on their next Constitution save within the hour.
Statblock
These entries are for harvesting a person of this species – there is no single statblock. Use any humanoid statblock that fits (e.g. Commoner, Guard, Mage, Knight).
Based on Nord Games – Foraging, Harvesting (p. 193) – part descriptions rewritten in our own words.