Stirge · CR 1/8
Type: Beast · Size: Tiny · Grade: Low (capacity 10 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Stinger | Creature Part, Trophy | Low | 10 | Medicine or Survival 10 | medium · 1 | Bludgeoning, Force, Thunder | – |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (Low), DC 10.
- Night Eyes – from Darkvision
- Aerial Locomotion Structure – from Flight (wings)
Statblock
Stirge – SRD 5.2
Tiny Monstrosity, Unaligned
AC 13 · HP 5 (2d4) · Speed 10 ft., Fly 40 ft.
Score Save Score Save STR 4 (−3) −3 INT 2 (−4) −4 DEX 16 (+3) +3 WIS 8 (−1) −1 CON 11 (+0) +0 CHA 6 (−2) −2 Senses Darkvision 60 ft.; Passive Perception 9
Languages None
CR 1/8 (XP 25; PB +2)
Actions
Proboscis. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Piercing damage, and the stirge attaches to the target. While attached, the stirge can’t make Proboscis attacks, and the target takes 5 (2d4) Necrotic damage at the start of each of the stirge’s turns. The stirge can detach itself by spending 5 feet of its movement. The target or a creature within 5 feet of it can detach the stirge as an action.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.