Chuul · CR 4
Type: Aberration · Size: Large · Grade: Medium (capacity 100 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Divining Eye | Unique | Medium | 100 | Medicine or Survival 15 | light · 1 | Force | Radiant |
| Pincer (Spines, Whole) | Creature Part, Trophy | Low | 10 | Medicine or Survival 10 | medium · 1 | Bludgeoning, Force, Thunder | – |
| Simple Gills | Unique | Medium | 100 | Medicine or Survival 15 | light · 1 | Acid, Fire, Lightning | – |
| Tentacle Glands | Toxin | Medium | 100 | Medicine or Survival 15 | medium · 1 | Acid, Necrotic | – |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (Medium), DC 15.
- Detoxin – from Poison
- Night Eyes – from Darkvision
- Aquatic Locomotion Structure – from Swim
Part descriptions
Divining Eye
A small, beady black eye holding a flicker of divination.
Use: squash it (action, destroyed) to cast detect magic.
Simple Gills
Layered, feathery membranes that let a creature breathe underwater.
Good for: water-breathing items (minor fit).
Statblock
Chuul – SRD 5.2
Large Aberration, Chaotic Evil
AC 16 · HP 76 (9d10 + 27) · Speed 30 ft., Swim 30 ft.
Score Save Score Save STR 19 (+4) +4 INT 5 (−3) −3 DEX 10 (+0) +0 WIS 11 (+0) +0 CON 16 (+3) +3 CHA 5 (−3) −3 Skills Perception +4
Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft.; Passive Perception 14
Languages Understands Deep Speech but can’t speak
CR 4 (XP 1,100; PB +2)
Traits
Amphibious. The chuul can breathe air and water.
Sense Magic. The chuul senses magic within 120 feet of itself. This trait otherwise works like the Detect Magic spell but isn’t itself magical.
Actions
Multiattack. The chuul makes two Pincer attacks and uses Paralyzing Tentacles.
Pincer. Melee Attack Roll: +6, reach 10 ft. Hit: 9 (1d10 + 4) Bludgeoning damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 14) from one of two pincers.
Paralyzing Tentacles. Constitution Saving Throw: DC 13, one creature Grappled by the chuul. Failure: The target has the Poisoned condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically. While Poisoned, the target has the Paralyzed condition.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.
Based on Nord Games – Foraging, Harvesting (p. 107); SRD 5.1 (size) – part descriptions rewritten in our own words.