Hill Giant · CR 5
Type: Giant · Size: Huge · Grade: Medium (capacity 100 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Colossal Heart - Hill | Unique | Medium | 100 | Medicine or Survival 15 | light · 1 | Necrotic, Piercing, Poison | – |
| Entrails | Unique | Low | 10 | Medicine or Survival 10 | medium · 1 | Necrotic, Poison | – |
| Fingernail | Creature Part, Unique | Low | 10 | Medicine or Survival 10 | medium · 1 | Fire, Necrotic, Slashing | Acid |
| Giant Skull | Trophy, Unique | Low | 10 | Medicine or Survival 10 | heavy · 1 | Bludgeoning, Force, Thunder | – |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Part descriptions
Colossal Heart - Hill
A leathery heart wrapped in thick yellow fat.
Use: eat it (action) for advantage on Strength checks and saves for 1 minute. Also make a DC 14 Intelligence save; on a failure your Intelligence is 5 for that minute.
Entrails
A hill giant’s leathery entrails.
Good for: a belt of hill giant strength – it is a required ingredient.
Fingernail
Shavings from a hill giant’s fingernail.
Good for: a potion of hill giant strength – it is a required ingredient.
Statblock
Hill Giant – SRD 5.2
Huge Giant, Chaotic Evil
AC 13 · HP 105 (10d12 + 40) · Speed 40 ft.
Score Save Score Save STR 21 (+5) +5 INT 5 (−3) −3 DEX 8 (−1) −1 WIS 9 (−1) −1 CON 19 (+4) +4 CHA 6 (−2) −2 Skills Perception +2
Senses Passive Perception 12
Languages Giant
CR 5 (XP 1,800; PB +3)
Actions
Multiattack. The giant makes two attacks, using Tree Club or Trash Lob in any combination.
Tree Club. Melee Attack Roll: +8, reach 10 ft. Hit: 18 (3d8 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.
Trash Lob. Ranged Attack Roll: +8, range 60/240 ft. Hit: 16 (2d10 + 5) Bludgeoning damage, and the target has the Poisoned condition until the end of its next turn.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.
Based on Nord Games – Foraging, Harvesting (p. 188); SRD 5.1 (size) – part descriptions rewritten in our own words.