Humming Grass

Grade: Low · Capacity: 10 MP · Gathering: Nature DC 10 · Min. work: 1 minute Classification: Unique Where: Found in grasslands and in prairies.

Seasons

SpringSummerAutumnWinter
🟢 plentiful🟢 plentiful🔵 some🟡 scarce

Estimated – Nord gives no seasons. Edit seasons in the frontmatter if you disagree. Abundance sets the quantity die; in tropical climates nothing is fully absent (see Seasons).

Where it is found

EnvironmentSearchd100Where
PlainsHerbs & plants21-24Found in grasslands and in prairies.

Property

Tall grass that hums in the wind; legend says it once danced to a satyr god’s tune.

Use: roll the blades into pan pipes: +1d4 on Charisma (Performance) for 1 minute, then they fall apart. Each performance check also needs a DC 10 Dexterity (Sleight of Hand) check, or the sharp edges cut you for 1d4 slashing damage.

Good for: music and performance items.

Affinity: sound, charm, fey

In this system

A portion of Humming Grass is an empty vessel that can hold 10 MP (MP). It only becomes magical when a character charges it. Unique parts are what a special slot is for.

Based on Nord Games – Foraging, Plains (p. 57) – text rewritten in our own words.