Humming Grass
Grade: Low · Capacity: 10 MP · Gathering: Nature DC 10 · Min. work: 1 minute Classification: Unique Where: Found in grasslands and in prairies.
Seasons
| Spring | Summer | Autumn | Winter |
|---|---|---|---|
| 🟢 plentiful | 🟢 plentiful | 🔵 some | 🟡 scarce |
Estimated – Nord gives no seasons. Edit seasons in the frontmatter if you disagree. Abundance sets the quantity die; in tropical climates nothing is fully absent (see Seasons).
Where it is found
| Environment | Search | d100 | Where |
|---|---|---|---|
| Plains | Herbs & plants | 21-24 | Found in grasslands and in prairies. |
Property
Tall grass that hums in the wind; legend says it once danced to a satyr god’s tune.
Use: roll the blades into pan pipes: +1d4 on Charisma (Performance) for 1 minute, then they fall apart. Each performance check also needs a DC 10 Dexterity (Sleight of Hand) check, or the sharp edges cut you for 1d4 slashing damage.
Good for: music and performance items.
Affinity: sound, charm, fey
In this system
A portion of Humming Grass is an empty vessel that can hold 10 MP (MP). It only becomes magical when a character charges it. Unique parts are what a special slot is for.
Based on Nord Games – Foraging, Plains (p. 57) – text rewritten in our own words.