Silver Dragon Wyrmling · CR 2
Type: Dragon · Size: Medium · Grade: Low (capacity 10 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Silver Draconic Wyrmling Blood | Unique | Low | 10 | Medicine or Survival 10 | light · 1 | – | Necrotic, Poison |
| Silver Draconic Wyrmling Heart | Creature Part, Unique | Low | 10 | Medicine or Survival 10 | light · 1 | Necrotic, Piercing, Poison | – |
| Skull | Bone, Trophy | Low | 10 | Medicine or Survival 10 | heavy · 1 | Bludgeoning, Force, Thunder | – |
| Teeth | Trophy | Low | 10 | Medicine or Survival 10 | medium · 1 | Bludgeoning, Force, Thunder | – |
| Wyrmling Frost Gland | Elemental (Water), Unique | Low | 10 | Medicine or Survival 10 | light · 1 | Necrotic, Piercing, Poison | – |
| Wyrmling Stillbreath Sac | Unique | Low | 10 | Medicine or Survival 10 | light · 1 | Force, Piercing | – |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (Low), DC 10.
- Cryohide – from Cold
- Ossicle Bones – from Blindsight
- Night Eyes – from Darkvision
- Aerial Locomotion Structure – from Flight (wings)
Part descriptions
Silver Draconic Wyrmling Blood
Tarnished, silvery dragon blood with a faint arcane spark in it.
Use: can replace the magic ink for copying spells into a spellbook – it covers up to 10 gp of ink.
Silver Draconic Wyrmling Heart
A pale, leathery dragon heart with a dim glow – said to hold the dragon’s pride and might.
Use: eat it (action) and make a DC 10 Wisdom save. Success – you can’t be frightened for 1 minute.
Wyrmling Frost Gland
A throat gland under a thin skin of crackling ice; it brews the fluid behind a dragon’s breath.
Use: swallow it (action) and make a DC 10 Constitution save. Failure – you take 1d8 cold damage. Success – you breathe cold in a 5-foot burst right in front of you; each creature there makes a DC 10 Constitution save, taking 2d8 cold damage on a failure or half on a success.
Good for: breath and cold items.
Wyrmling Stillbreath Sac
A sac from beside a dragon’s lungs, full of glittering silver gas that locks the body in place.
Use: throw it and it bursts into a 5-foot-radius cloud that seeps through gaps and around corners. Each creature in it makes a DC 12 Constitution save or is paralysed for 1 minute (save again at the end of each of its turns).
Good for: items that paralyse (minor fit).
Statblock
Silver Dragon Wyrmling – SRD 5.2
Medium Dragon, Lawful Good
AC 17 · HP 45 (6d8 + 18) · Speed 30 ft., Fly 60 ft.
Score Save Score Save STR 19 (+4) +4 INT 12 (+1) +1 DEX 10 (+0) +2 WIS 11 (+0) +2 CON 17 (+3) +3 CHA 15 (+2) +2 Skills Perception +4, Stealth +2
Immunities Cold
Senses Darkvision 60 ft., Blindsight 10 ft.; Passive Perception 14
Languages Draconic
CR 2 (XP 450; PB +2)
Actions
Multiattack. The dragon makes two Rend attacks.
Rend. Melee Attack Roll: +6, reach 5 ft. Hit: 9 (1d10 + 4) Piercing damage.
Cold Breath (Recharge 5–6). Constitution Saving Throw: DC 13, each creature in a 15-foot Cone. Failure: 18 (4d8) Cold damage. Success: Half damage.
Paralyzing Breath. Constitution Saving Throw: DC 13, each creature in a 15-foot Cone. First Failure: The target has the Incapacitated condition until the end of its next turn, when it repeats the save. Second Failure: The target has the Paralyzed condition, and it repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.
Based on Nord Games – Foraging, Harvesting (p. 160); SRD 5.1 (size) – part descriptions rewritten in our own words.