Silver Dragon Wyrmling · CR 2

Type: Dragon · Size: Medium · Grade: Low (capacity 10 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures

Harvest

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Specific parts

PartClassificationGradeCapacityCheckLoad · portionsDrawback damageRuin damage
Silver Draconic Wyrmling BloodUniqueLow10Medicine or Survival 10light · 1–Necrotic, Poison
Silver Draconic Wyrmling HeartCreature Part, UniqueLow10Medicine or Survival 10light · 1Necrotic, Piercing, Poison–
SkullBone, TrophyLow10Medicine or Survival 10heavy · 1Bludgeoning, Force, Thunder–
TeethTrophyLow10Medicine or Survival 10medium · 1Bludgeoning, Force, Thunder–
Wyrmling Frost GlandElemental (Water), UniqueLow10Medicine or Survival 10light · 1Necrotic, Piercing, Poison–
Wyrmling Stillbreath SacUniqueLow10Medicine or Survival 10light · 1Force, Piercing–

Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.

Trait parts

Grade = the creature’s grade (Low), DC 10.

Part descriptions

Silver Draconic Wyrmling Blood

Tarnished, silvery dragon blood with a faint arcane spark in it.

Use: can replace the magic ink for copying spells into a spellbook – it covers up to 10 gp of ink.

Silver Draconic Wyrmling Heart

A pale, leathery dragon heart with a dim glow – said to hold the dragon’s pride and might.

Use: eat it (action) and make a DC 10 Wisdom save. Success – you can’t be frightened for 1 minute.

Wyrmling Frost Gland

A throat gland under a thin skin of crackling ice; it brews the fluid behind a dragon’s breath.

Use: swallow it (action) and make a DC 10 Constitution save. Failure – you take 1d8 cold damage. Success – you breathe cold in a 5-foot burst right in front of you; each creature there makes a DC 10 Constitution save, taking 2d8 cold damage on a failure or half on a success.

Good for: breath and cold items.

Wyrmling Stillbreath Sac

A sac from beside a dragon’s lungs, full of glittering silver gas that locks the body in place.

Use: throw it and it bursts into a 5-foot-radius cloud that seeps through gaps and around corners. Each creature in it makes a DC 12 Constitution save or is paralysed for 1 minute (save again at the end of each of its turns).

Good for: items that paralyse (minor fit).

Statblock

Based on Nord Games – Foraging, Harvesting (p. 160); SRD 5.1 (size) – part descriptions rewritten in our own words.