Limestone Acid
Grade: High · Capacity: 1,000 MP · Gathering: Nature DC 20 · Min. work: 30 minutes Classification: Toxin, Unique Where: Found in ponds and pools (tropical climate).
Seasons
| Spring | Summer | Autumn | Winter |
|---|---|---|---|
| 🟢 plentiful | 🟢 plentiful | 🟢 plentiful | 🔵 some |
Estimated – Nord gives no seasons. Edit seasons in the frontmatter if you disagree. Abundance sets the quantity die; in tropical climates nothing is fully absent (see Seasons).
Where it is found
| Environment | Search | d100 | Where |
|---|---|---|---|
| Underground | Other finds | 87-95 | Found in ponds and pools (tropical climate). |
Property
A bubbling, acrid liquid with stinging fumes. Most merchants won’t touch it, but it dissolves things nicely.
Use: throw the vial as an improvised weapon (ranged, 20/60 feet). On a hit it bursts in a 5-foot radius: 2d6 acid damage to every creature and every non-magical wooden or metal object there, and the area is difficult terrain until cleaned.
Good for: acid items.
Affinity: acid
In this system
A portion of Limestone Acid is an empty vessel that can hold 1,000 MP (MP). It only becomes magical when a character charges it. Unique parts are what a special slot is for.
Based on Nord Games – Foraging, Underground (p. 76) – text rewritten in our own words.