Magmin · CR 1/2
Type: Elemental · Size: Small · Grade: Low (capacity 10 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Time | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Sulfurous Ember | Elemental (Fire) | Low | 10 | Medicine or Survival 10 | 1 minute | – | Cold |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Statblock
Magmin – SRD 5.2
Small Elemental, Chaotic Neutral
AC 14 · HP 13 (3d6 + 3) · Speed 30 ft.
Score Save Score Save STR 7 (−2) −2 INT 8 (−1) −1 DEX 15 (+2) +2 WIS 11 (+0) +0 CON 12 (+1) +1 CHA 10 (+0) +0 Immunities Fire
Senses Darkvision 60 ft.; Passive Perception 10
Languages Primordial (Ignan)
CR 1/2 (XP 100; PB +2)
Traits
Death Burst. The magmin explodes when it dies. Dexterity Saving Throw: DC 11, each creature in a 10-foot Emanation originating from the magmin. Failure: 7 (2d6) Fire damage. Success: Half damage.
Actions
Touch. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (2d4 + 2) Fire damage. If the target is a creature or a flammable object that isn’t being worn or carried, it starts burning.
Bonus Actions
Ignited Illumination. The magmin sets itself ablaze or extinguishes its flames. While ablaze, the magmin sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.