Sunfire Amber
Grade: Supreme · Capacity: 10,000 MP · Gathering: Nature DC 25 · Min. work: 40 minutes (Raw), 4 hours (Gemstone) Classification: Gemstone, Elemental (Fire), Unique Where: Found in calderas and in grasslands (arid, tropical climates).
Parts and processing
| Part | Used as |
|---|---|
| Cut and Polished | Gemstone |
| Raw | Elemental (Fire), Unique |
Seasons
| Spring | Summer | Autumn | Winter |
|---|---|---|---|
| 🟢 plentiful | 🟢 plentiful | 🟢 plentiful | 🟢 plentiful |
Estimated – Nord gives no seasons. Edit seasons in the frontmatter if you disagree. Abundance sets the quantity die; in tropical climates nothing is fully absent (see Seasons).
Where it is found
| Environment | Search | d100 | Where |
|---|---|---|---|
| Desert | Other finds | 98-100 | Found in calderas and in grasslands (arid, tropical climates). |
Property
An orange-red gem of frozen flame sealed in amber – some say a spark of the pure fire released when the sun was born.
Use: break it (action, used up) and take in its wildfire: resistance to fire damage for 1 minute.
Good for: fire items.
Affinity: fire, sun, protection
In this system
A portion of Sunfire Amber is an empty vessel that can hold 10,000 MP (MP). It only becomes magical when a character charges it. Unique parts are what a special slot is for.
Based on Nord Games – Foraging, Desert (p. 24) – text rewritten in our own words.