Snowleaf
Grade: Supreme · Capacity: 10,000 MP · Gathering: Nature DC 25 · Min. work: 4 hours Classification: Elemental (Water), Unique, Wood Where: Found deep in the forest’s core and in groves (frigid climate).
Parts and processing
| Part | Used as |
|---|---|
| Buds | Elemental (Water), Unique |
| Trunk | Wood, Unique |
Seasons
| Spring | Summer | Autumn | Winter |
|---|---|---|---|
| 🟢 plentiful | 🟢 plentiful | 🟢 plentiful | 🟢 plentiful |
Estimated – Nord gives no seasons. Edit seasons in the frontmatter if you disagree. Abundance sets the quantity die; in tropical climates nothing is fully absent (see Seasons).
Where it is found
| Environment | Search | d100 | Where |
|---|---|---|---|
| Forest | Wood & trees | 96-97 | Found deep in the forest’s core and in groves (frigid climate). |
Property
A shrub with blue leaves and white branches that thrives in snow.
Good for: cold items (good fit), e.g. a staff of frost.
Affinity: cold
In this system
A portion of Snowleaf is an empty vessel that can hold 10,000 MP (MP). It only becomes magical when a character charges it. Unique parts are what a special slot is for.
Based on Nord Games – Foraging, Forest (p. 30) – text rewritten in our own words.