Manticore · CR 3
Type: Monstrosity · Size: Large · Grade: Medium (capacity 100 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
Loading tool …
Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Spikes | Creature Part, Trophy | Low | 10 | Medicine or Survival 10 | medium · 1 | Bludgeoning, Force, Thunder | – |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (Medium), DC 15.
- Night Eyes – from Darkvision
- Aerial Locomotion Structure – from Flight (wings)
Statblock
Manticore – SRD 5.2
Large Monstrosity, Lawful Evil
AC 14 · HP 68 (8d10 + 24) · Speed 30 ft., Fly 50 ft.
Score Save Score Save STR 17 (+3) +3 INT 7 (−2) −2 DEX 16 (+3) +3 WIS 12 (+1) +1 CON 17 (+3) +3 CHA 8 (−1) −1 Senses Darkvision 60 ft.; Passive Perception 11
Languages Common
CR 3 (XP 700; PB +2)
Actions
Multiattack. The manticore makes three attacks, using Rend or Tail Spike in any combination.
Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Slashing damage.
Tail Spike. Ranged Attack Roll: +5, range 100/200 ft. Hit: 7 (1d8 + 3) Piercing damage.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.