Cultist · CR 1/8
Type: Humanoid · Size: Medium · Grade: Low (capacity 10 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
Loading tool …
Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Twisted Mind | Psychotropic | Low | 10 | Medicine or Survival 10 | light · 1 | Necrotic, Poison | Psychic |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Statblock
Cultist – SRD 5.2
Medium or small Humanoid, Neutral
AC 12 (leather armor) · HP 9 (2d8) · Speed 30 ft.
Score Save Score Save STR 11 (+0) +0 INT 10 (+0) +0 DEX 12 (+1) +1 WIS 11 (+0) +2 CON 10 (+0) +0 CHA 10 (+0) +0 Skills Deception +2, Religion +2
Senses Passive Perception 10
Languages Common
CR 1/8 (XP 25; PB +2)
Actions
Ritual Sickle. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 1 Necrotic damage.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.