| Term | Meaning |
|---|
| Grade | A material’s quality. Here: its capacity |
| Capacity | How much MP a material can hold |
| MP | Magic potential. 1 MP ≈ 1 gp crafting cost |
| Portion | (1) an amount of an ingredient of one grade, (2) one day of charging |
| Core | The main material on a recipe card |
| Special slot | A slot for a trait part or unique ingredient that grants a special ability. Comes on top |
| Trait part | A part from a creature’s trait (climbing, darkvision, resistance …), see the Trait Parts folder |
| Power site | A place of primal magic that gives free MP and a charging factor |
| Harvest check | One check per harvester per part (Medicine, Survival or a fitting tool) against the part’s DC |
| Drawback / ruin damage | Damage types that make a part harder to harvest, or ruin it |
| Special place | A power site, fey-touched grove, star crater … – some ingredients are only found there |
| Raw | An unprocessed unit with capacity 1 (Nord’s Poor) |
| Mythic | The grade above Supreme (CR 18+, capacity 50,000) |