Mint
Grade: Medium · Capacity: 100 MP · Gathering: Nature DC 15 · Min. work: 2 minutes Classification: Flavoring, Medicinal, Unique Where: Found in gardens and along trails (frigid, temperate climates).
Seasons
| Spring | Summer | Autumn | Winter |
|---|---|---|---|
| 🟢 plentiful | 🟢 plentiful | 🔵 some | 🟡 scarce |
Estimated – Nord gives no seasons. Edit seasons in the frontmatter if you disagree. Abundance sets the quantity die; in tropical climates nothing is fully absent (see Seasons).
Where it is found
| Environment | Search | d100 | Where |
|---|---|---|---|
| Urban | Herbs & plants | 61-63 | Found in gardens and along trails (frigid, temperate climates). |
Property
A fresh-tasting leaf known as ‘sweet breath’.
Use: chew a handful (action) for +1d4 on Charisma (Persuasion) checks for 1 minute.
Good for: charm and persuasion items.
Affinity: charm, speech
In this system
A portion of Mint is an empty vessel that can hold 100 MP (MP). It only becomes magical when a character charges it. Unique parts are what a special slot is for.
Based on Nord Games – Foraging, Urban (p. 79) – text rewritten in our own words.