Mint

Grade: Medium · Capacity: 100 MP · Gathering: Nature DC 15 · Min. work: 2 minutes Classification: Flavoring, Medicinal, Unique Where: Found in gardens and along trails (frigid, temperate climates).

Seasons

SpringSummerAutumnWinter
🟢 plentiful🟢 plentiful🔵 some🟡 scarce

Estimated – Nord gives no seasons. Edit seasons in the frontmatter if you disagree. Abundance sets the quantity die; in tropical climates nothing is fully absent (see Seasons).

Where it is found

EnvironmentSearchd100Where
UrbanHerbs & plants61-63Found in gardens and along trails (frigid, temperate climates).

Property

A fresh-tasting leaf known as ‘sweet breath’.

Use: chew a handful (action) for +1d4 on Charisma (Persuasion) checks for 1 minute.

Good for: charm and persuasion items.

Affinity: charm, speech

In this system

A portion of Mint is an empty vessel that can hold 100 MP (MP). It only becomes magical when a character charges it. Unique parts are what a special slot is for.

Based on Nord Games – Foraging, Urban (p. 79) – text rewritten in our own words.