Cloaker · CR 8
Type: Aberration · Size: Large · Grade: High (capacity 1,000 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Aberrant Heart | Unique | High | 1,000 | Medicine or Survival 20 | light · 1 | Necrotic, Piercing, Poison | – |
| Chameleonic Hide | Creature Part, Hide, Unique | Medium | 100 | Medicine or Survival 15 | heavy · 1 | Necrotic, Slashing | Acid, Fire |
| Moaning Vocal Cords | Unique | Medium | 100 | Medicine or Survival 15 | light · 1 | Necrotic, Slashing | Thunder |
| Resistant Blood | Unique | Medium | 100 | Medicine or Survival 15 | light · 1 | – | Necrotic, Poison |
| Tail Spike | Trophy | Medium | 100 | Medicine or Survival 15 | medium · 1 | Thunder, Bludgeoning, Force | – |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (High), DC 20.
- Night Eyes – from Darkvision
- Aerial Locomotion Structure – from Flight (wings)
Part descriptions
Aberrant Heart
A grey, lobed heart steeped in illusion.
Use: eat it (action) to gain the effect of mirror image – but make a DC 10 Constitution save or be poisoned for 1 hour.
Chameleonic Hide
Rubbery grey-green hide that is half see-through and shifts with its surroundings.
Good for: stealth items, as a main ingredient (minor fit), e.g. a cloak of elvenkind.
Moaning Vocal Cords
Long blue cords that moan eerily when air passes through them.
Good for: fear items (minor fit), e.g. a mace of terror.
Resistant Blood
Greenish blood thick with protective magic.
Good for: items that reduce damage (minor fit), e.g. a potion of resistance.
Statblock
Cloaker – SRD 5.2
Large Aberration, Chaotic Neutral
AC 14 · HP 91 (14d10 + 14) · Speed 10 ft., Fly 40 ft.
Score Save Score Save STR 17 (+3) +3 INT 13 (+1) +1 DEX 15 (+2) +2 WIS 14 (+2) +2 CON 12 (+1) +1 CHA 7 (−2) −2 Skills Stealth +5
Condition Immunities Frightened
Senses Darkvision 120 ft.; Passive Perception 12
Languages Deep Speech, Undercommon
CR 8 (XP 3,900; PB +3)
Traits
Light Sensitivity. While in Bright Light, the cloaker has Disadvantage on attack rolls.
Actions
Multiattack. The cloaker makes one Attach attack and two Tail attacks.
Attach. Melee Attack Roll: +6, reach 5 ft. Hit: 13 (3d6 + 3) Piercing damage. If the target is a Large or smaller creature, the cloaker attaches to it. While the cloaker is attached, the target has the Blinded condition, and the cloaker can’t make Attach attacks against other targets. In addition, the cloaker halves the damage it takes (round down), and the target takes the same amount of damage. The cloaker can detach itself by spending 5 feet of movement. The target or a creature within 5 feet of it can take an action to try to detach the cloaker, doing so by succeeding on a DC 14 Strength (Athletics) check.
Tail. Melee Attack Roll: +6, reach 10 ft. Hit: 8 (1d10 + 3) Slashing damage.
Bonus Actions
Moan. Wisdom Saving Throw: DC 13, each creature in a 60-foot Emanation originating from the cloaker. Failure: The target has the Frightened condition until the end of the cloaker’s next turn. Success: The target is immune to this cloaker’s Moan for the next 24 hours.
Phantasms (Recharges after a Short or Long Rest). The cloaker casts the Mirror Image spell, requiring no spell components and using Wisdom as the spellcasting ability. The spell ends early if the cloaker starts or ends its turn in Bright Light. Level 2: Mirror Image
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.
Based on Nord Games – Foraging, Harvesting (p. 108); SRD 5.1 (size) – part descriptions rewritten in our own words.