Dragon Turtle · CR 17

Type: Dragon · Size: Gargantuan · Grade: Supreme (capacity 10,000 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures

Harvest

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Specific parts

PartClassificationGradeCapacityCheckTimeDrawback damageRuin damage
Complex GillsUniqueHigh1,000Medicine or Survival 205 minutesNecrotic, SlashingAcid, Fire
Draconic Turtle BloodUniqueHigh1,000Medicine or Survival 201 minute–Necrotic, Poison
Draconic Turtle HeartUniqueHigh1,000Medicine or Survival 2010 minutesNecrotic, Piercing, Poison–
Dragon Turtle ShellCreature Part, Trophy, UniqueSupreme10,000Medicine or Survival 251 hourBludgeoning, Force, Thunder–
Steam GlandElemental (Fire), UniqueHigh1,000Medicine or Survival 201 hourNecrotic, Piercing, Poison–

Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.

Trait parts

Grade = the creature’s grade (Supreme), DC 25.

Part descriptions

Complex Gills

Finely layered, feathery membranes that soak up more air than simple gills – enough to breathe underwater.

Good for: water-breathing items (good fit).

Draconic Turtle Blood

Greenish dragon blood with a faint arcane spark in it.

Use: can replace the magic ink for copying spells into a spellbook – it covers up to 50 gp of ink.

Good for: scrolls (good fit).

Draconic Turtle Heart

A pale-green, leathery dragon heart with a dim glow – said to hold the dragon’s pride and might.

Use: eat it (action) and make a DC 14 Wisdom save. Success – you can’t be frightened for 8 hours.

Good for: items that cause or resist fear, and dragon-themed items (good fit).

Dragon Turtle Shell

A dragon turtle’s sea-green shell – a natural fortress.

Good for: armour (excellent fit).

Steam Gland

A throat gland that steams constantly; it brews the fluid behind a dragon turtle’s breath.

Use: swallow it (action) and make a DC 14 Constitution save. Failure – you take 3d6 fire damage. Success – you breathe scalding steam in a 30-foot cone; each creature there makes a DC 14 Dexterity save, taking 7d6 fire damage on a failure or half on a success.

Good for: breath, steam and fire items.

Statblock

Based on Nord Games – Foraging, Harvesting (p. 157); SRD 5.1 (size) – part descriptions rewritten in our own words.