Hyena · CR 0
Type: Beast · Size: Medium · Grade: Low (capacity 10 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Pelt | Creature Part, Trophy | Low | 10 | Medicine or Survival 10 | heavy · 8 | Necrotic, Slashing | Acid, Fire |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (Low), DC 10.
- Instinctual Matter – from Pack Tactics
Statblock
Hyena – SRD 5.2
Medium Beast, Unaligned
AC 11 · HP 5 (1d8 + 1) · Speed 50 ft.
Score Save Score Save STR 11 (+0) +0 INT 2 (−4) −4 DEX 13 (+1) +1 WIS 12 (+1) +1 CON 12 (+1) +1 CHA 5 (−3) −3 Skills Perception +3
Senses Darkvision 60 ft.; Passive Perception 13
Languages None
CR 0 (XP 10; PB +2)
Traits
Pack Tactics. The hyena has Advantage on an attack roll against a creature if at least one of the hyena’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions
Bite. Melee Attack Roll: +2, reach 5 ft. Hit: 3 (1d6) Piercing damage.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.