Giant Constrictor Snake · CR 2
Type: Beast · Size: Huge · Grade: Low (capacity 10 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Fangs | Trophy | Low | 10 | Medicine or Survival 10 | medium · 1 | Bludgeoning, Force, Thunder | – |
| Skin | Creature Part | Low | 10 | Medicine or Survival 10 | heavy · 50 | Necrotic, Slashing | Acid, Fire |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (Low), DC 10.
- Ossicle Bones – from Blindsight
- Aquatic Locomotion Structure – from Swim
Statblock
Giant Constrictor Snake – SRD 5.2
Huge Beast, Unaligned
AC 12 · HP 60 (8d12 + 8) · Speed 30 ft., Swim 30 ft.
Score Save Score Save STR 19 (+4) +4 INT 1 (−5) −5 DEX 14 (+2) +2 WIS 10 (+0) +0 CON 12 (+1) +1 CHA 3 (−4) −4 Skills Perception +2
Senses Blindsight 10 ft.; Passive Perception 12
Languages None
CR 2 (XP 450; PB +2)
Actions
Multiattack. The snake makes one Bite attack and uses Constrict.
Bite. Melee Attack Roll: +6, reach 10 ft. Hit: 11 (2d6 + 4) Piercing damage.
Constrict. Strength Saving Throw: DC 14, one Large or smaller creature the snake can see within 10 feet. Failure: 13 (2d8 + 4) Bludgeoning damage, and the target has the Grappled condition (escape DC 14).
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.