Half-Red Dragon Veteran · CR 5
Type: Humanoid · Size: Medium · Grade: Medium (capacity 100 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Half-Red Dragon Gland | Elemental (Fire), Unique | Low | 10 | Medicine or Survival 10 | light · 1 | Necrotic, Piercing, Poison | – |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (Medium), DC 15.
- Heatproof Hide – from Fire
- Ossicle Bones – from Blindsight
- Night Eyes – from Darkvision
Part descriptions
Half-Red Dragon Gland
A small throat gland pulsing with heat – the half-dragon’s breath weapon.
Use: swallow it (action) and make a DC 10 Constitution save. Failure – 1d6 fire damage. Success – you breathe fire in a 10-foot cone; each creature there makes a DC 10 Dexterity save, taking 3d6 fire on a failure or half on a success.
Statblock
Half-Red Dragon Veteran – SRD 5.1
Medium Humanoid (Human), Any Alignment
AC 18 (plate armor) · HP 65 (10d8+20) · Speed 30 ft.
Score Save Score Save STR 16 (+3) +3 INT 10 (+0) +0 DEX 13 (+1) +1 WIS 11 (+0) +0 CON 14 (+2) +2 CHA 10 (+0) +0 Resistances Fire
Senses Blindsight 10 ft., Darkvision 60 ft.; Passive Perception 12
Languages Common, Draconic
CR 5 (XP 1,800; PB +3)
Actions
Multiattack. The veteran makes two longsword attacks. If it has a shortsword drawn, it can also make a shortsword attack.
Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.
Fire Breath (Recharge 5–6). The veteran exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.
Statblock from the System Reference Document 5.1 (CC-BY 4.0). See Credits and License.
Based on Nord Games – Foraging, Harvesting (p. 197); SRD 5.1 (size) – part descriptions rewritten in our own words.