Ancient Green Dragon · CR 22
Type: Dragon · Size: Gargantuan · Grade: Mythic (capacity 50,000 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Ancient Green Draconic Blood | Unique | Mythic | 50,000 | Medicine or Survival 25 | light · 1 | – | Necrotic, Poison |
| Ancient Green Draconic Heart | Creature Part, Unique | Mythic | 50,000 | Medicine or Survival 25 | light · 1 | Necrotic, Piercing | – |
| Ancient Poisonbreath Sac | Toxin, Unique | Mythic | 50,000 | Medicine or Survival 25 | light · 1 | Cold, Force, Piercing | – |
| Dense Gills | Unique | Mythic | 50,000 | Medicine or Survival 25 | light · 1 | Necrotic, Slashing | Acid, Fire |
| Skull | Bone, Trophy | Mythic | 50,000 | Medicine or Survival 25 | heavy · 1 | Bludgeoning, Force, Thunder | – |
| Teeth | Trophy | Mythic | 50,000 | Medicine or Survival 25 | medium · 1 | Bludgeoning, Force, Thunder | – |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (Mythic), DC 30.
- Detoxin – from Poison
- Ossicle Bones – from Blindsight
- Night Eyes – from Darkvision
- Aerial Locomotion Structure – from Flight (wings)
- Aquatic Locomotion Structure – from Swim
Part descriptions
Ancient Green Draconic Blood
Steaming, green dragon blood with a faint arcane spark in it.
Use: can replace the magic ink for copying spells into a spellbook – it covers up to 100 gp of ink.
Good for: scrolls (excellent fit).
Ancient Green Draconic Heart
A sickly-green, leathery dragon heart with a dim glow – said to hold the dragon’s pride and might.
Use: eat it (action) and make a DC 15 Wisdom save. Success – you can’t be frightened for 24 hours.
Good for: items that cause or resist fear, and dragon-themed items (excellent fit).
Ancient Poisonbreath Sac
A sac from beside a dragon’s lungs, full of choking green poison gas.
Use: throw it and it bursts into a 30-foot-radius cloud that seeps through gaps and around corners. Each creature in it makes a DC 21 Constitution save, taking 22d6 poison damage on a failure or half on a success.
Good for: poisons and poison-gas items.
Dense Gills
Gills with a tightly packed mass of feathery membranes – a creature with them breathes underwater with ease.
Good for: water-breathing items (excellent fit).
Statblock
Ancient Green Dragon – SRD 5.2
Gargantuan Dragon, Lawful Evil
AC 21 · HP 402 (23d20 + 161) · Speed 40 ft., Fly 80 ft., Swim 40 ft.
Score Save Score Save STR 27 (+8) +8 INT 20 (+5) +5 DEX 12 (+1) +8 WIS 17 (+3) +10 CON 25 (+7) +7 CHA 22 (+6) +6 Skills Deception +13, Perception +17, Persuasion +13, Stealth +8
Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 120 ft., Blindsight 60 ft.; Passive Perception 27
Languages Common, Draconic
CR 22 (XP 41,000, or 50,000 in lair; PB +7)
Traits
Amphibious. The dragon can breathe air and water.
Legendary Resistance (4/Day, or 5/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast Mind Spike (level 5 version).
Rend. Melee Attack Roll: +15, reach 15 ft. Hit: 17 (2d8 + 8) Slashing damage plus 10 (3d6) Poison damage.
Poison Breath (Recharge 5–6). Constitution Saving Throw: DC 22, each creature in a 90-foot Cone. Failure: 77 (22d6) Poison damage. Success: Half damage.
Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 21): At will: Detect Magic, Mind Spike · 1/Day each: Geas, Modify Memory
Legendary Actions
Mind Invasion. The dragon uses Spellcasting to cast Mind Spike (level 5 version).
Noxious Miasma. Constitution Saving Throw: DC 21, each creature in a 30-foot-radius Sphere centered on a point the dragon can see within 90 feet. Failure: 17 (5d6) Poison damage, and the target takes a −2 penalty to AC until the end of its next turn. Failure or Success: The dragon can’t take this action again until the start of its next turn.
Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.
Based on Nord Games – Foraging, Harvesting (p. 150); SRD 5.1 (size) – part descriptions rewritten in our own words.