Lizard · CR 0
Type: Beast · Size: Tiny · Grade: Low (capacity 10 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Tail | Creature Part, Trophy | Low | 10 | Medicine or Survival 10 | medium · 1 | Necrotic, Slashing | Acid, Fire |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (Low), DC 10.
- Night Eyes – from Darkvision
- Ascenders – from Climb
Statblock
Lizard – SRD 5.2
Tiny Beast, Unaligned
AC 10 · HP 2 (1d4) · Speed 20 ft., Climb 20 ft.
Score Save Score Save STR 2 (−4) −4 INT 1 (−5) −5 DEX 11 (+0) +0 WIS 8 (−1) −1 CON 10 (+0) +0 CHA 3 (−4) −4 Senses Darkvision 30 ft.; Passive Perception 9
Languages None
CR 0 (XP 10; PB +2)
Traits
Spider Climb. The lizard can climb difficult surfaces, including along ceilings, without needing to make an ability check.
Actions
Bite. Melee Attack Roll: +2, reach 5 ft. Hit: 1 Piercing damage.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.