Ogre · CR 2
Type: Giant · Size: Large · Grade: Low (capacity 10 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Forearm Muscle | Creature Part, Unique | Low | 10 | Medicine or Survival 10 | medium · 1 | Necrotic, Slashing | – |
| Tusk | Trophy | Low | 10 | Medicine or Survival 10 | medium · 1 | Bludgeoning, Force, Thunder | – |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (Low), DC 10.
- Night Eyes – from Darkvision
Part descriptions
Forearm Muscle
The overgrown yellowish forearm muscles behind an ogre’s huge strength.
Good for: gauntlets of ogre power – it is a required ingredient.
Statblock
Ogre – SRD 5.2
Large Giant, Chaotic Evil
AC 11 · HP 68 (8d10 + 24) · Speed 40 ft.
Score Save Score Save STR 19 (+4) +4 INT 5 (−3) −3 DEX 8 (−1) −1 WIS 7 (−2) −2 CON 16 (+3) +3 CHA 7 (−2) −2 Senses Darkvision 60 ft.; Passive Perception 8
Languages Common, Giant
CR 2 (XP 450; PB +2)
Actions
Greatclub. Melee Attack Roll: +6, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage.
Javelin. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 30/120 ft. Hit: 11 (2d6 + 4) Piercing damage.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.
Based on Nord Games – Foraging, Harvesting (p. 189); SRD 5.1 (size) – part descriptions rewritten in our own words.